Vanir’s New Year’s Gaming Resolutions (2012 Edition)

It’s that special time of year again. You know, the one where you run out of times of the year. This year was a significant improvement for me in a lot of ways. I got laid off from a horrible job, and almost immediately got a really good job. I got a gaming group together. I’ve had a lot of new, awesome experiences this year, and my gaming life is much improved. That being said, here’s my plan for the coming year.

The Island Of Misfit Christmas Article Ideas

It was my intention to write a funny Christmas article this week. It didn’t turn out so well. Come on anyway, you’re already here. Ho ho ho and all that.

30 For 30

I played 30 games for the occasion of turning 30. Here they all are.

Instant Dungeon Crawling, The Formula and the Setup

In which Chatty shares is instant dungeon crawling formula that he used at the New York Comic Con to improvise a full D&D session.

The Architect DM: Building a DM Library

I believe that most DMs have only run a single campaign world, whether it was one big campaign that has been continued through various ages, or they’ve only managed to run one satisfactory campaign. The tendency for a DM seems to be to conserve the number of campaigns they run by reusing worlds or tying them together so that in the end the number of campaign worlds they run is as close to one as possible. I think our tendency as DMs is to keep things relatively stable within our game worlds unless they are split by something like a change in campaign.

The Grass Is Always Greener Where The Drama Llama Grazes

This week, I’m going to try to write the column I thought I was writing last week about roleplaying better characters. Today’s topic, in particular, is how to avoid playing one-dimensional characters and how to breathe a little life into your PCs using simple tools you can find in your own home. Unless, of course, I realize I’m talking about something else.

The Architect DM: Designing with Precedents

It has been a few weeks since my last Architect DM post, but I’ve been brainstorming a handful of different posts and this one came to the forefront as something I want to discuss. My last post introduced some of my general thoughts about worldbuilding for modern and futuristic games, which is a genre that I plan on talking about more in the future. However, this week I’d like to discuss something I learned in architecture school that can be applied to your games and make your life as a DM/GM easier.

The Smallest Kid in the Sandbox

Designing content in a shared-world setting is fraught with dangers. Disgruntled fans are armed with all manner of weaponry, but none as dreadful as the ‘canon.’

Chatty’s Quest : A Twitter Adventure

Follow the adventures of TextChatty as he tries to survive his first day in his apartment. A Twitter text-based game played a few weeks back.

The Scaling Woes of 4th Edition Dungeons and Dragons

D&D 4e is a wonderful refined combat-focused RPG but it scales poorly as levels increase. While many of the elements of 4e scale along a linear path, many powers and effects scale at a much greater rate resulting in large imbalances between PCs and the threats they face at higher levels. This makes it hard for dungeon masters to challenge PCs.