What Classes Should be in D&D?

For me, choosing a class has always been one of the most fun and important decisions to make while playing Dungeons & Dragons. I can still remember the feeling of pure excitement I had when I first cracked open the 3rd Edition Player’s Handbook and saw that Monk was a core class. I also remember our friends all having multiple discussions about what exactly the Sorcerer class was and how it was different from the Wizard. With the next edition of D&D now in open playtest, I felt it was a good time to discuss the varying levels of class distinction in D&D.

Playtest “D&D Next” Like A Pro

With the open playtest of the new iteration of D&D coming tomorrow, I wanted to offer some of my advice on playtesting and giving feedback.

The Architect DM: The Ise Grand Shrine

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I’ve sat through more hours of architectural history classes than seems reasonable for a human being, everything from the crude Dolmen tombs of early Europe to weeks of studying the various gothic cathedrals that all look pretty much the same. I never got the chance to take an asian architecture course, but one of the most memorable asian structures that I learned about was the Ise Grand Shrine.

Torg: A Marvel Heroic Roleplaying Hack (Hacking the Datasheets)

I need to explain how the mechanics of causing contradictions in other realities worked in the original Torg game. If a character uses a tool: a spell, miracle, piece of tech or some sort of social concept, it causes a single contradiction if the axiom level of that tool is greater than either the character’s home reality or the reality that character finds herself in.

Torg: A Marvel Heroic Roleplaying Hack (Primer)

Back in 1990, West End Games released Torg, a cinematic style multi-genre roleplaying game.  This game featured many innovative mechanics such as the Drama Deck and Possibility Points, but is best known for its background.  Not only did this game allow multiple genres to be treated with the same mechanics, but then smashed them together […]

The Easily Lost Explorer’s Guide to Dungeon Crawling

if we all had perfect spacial thinking and effective communication skills, we wouldn’t need a battle grid in combat. The DM could describe the dimensions and shape of a room in the dungeon, as well as relative positions of inhabitants and features. We could just describe how far we’re going, all adjust our mental pictures appropriately, and voila: the entire time to set up a battle would be the time we need to talk about it. Unfortunately, we don’t all have that. Some of us are terrible at it (me) while others of us are really good at it.

One Hundred Monkeys, One Hundred Typewriters, One Hundred Wands Of Magic Missile

As some of you are no doubt aware, WotC has once again opened the window for article pitches to Dungeon and Dragon. For the first time in my life, I have decided to submit some stuff. As I have been writing about roleplaying games for nearly 5 years now, and with the recent success in this arena of several of my esteemed blog-tribe fresh in my mind, one might think I would be overconfident. One would be crazy wrong.

Dungeons and DJs: A review of DMDJ

As an RPG music soundboard and dice roller for the iPhone/iPad, DMDJ from Blueface offers great “at your fingertips” control in a convenient and portable package, surmounting some of the difficulties of setting up sound in your game, though there remain issues to address.

Collateral Damage Issue #2: Super Shenanigans at Camp Hammond

In which Chatty relates his second, homebrewed Marvel Heroic Roleplaying session. This month, the members of Collateral Damage are taken to Camp Hammond for the basic Avengers training.

Pain of Publication Review: “Dinocalypse Now”

“Dinocalypse Now” is the first entry into the fiction line based in the “Spirit of the Century” universe made by Evil Hat Productions. With Wendig’s mixing of pulpy goodness and a dash of panache, he effortlessly cooks up an exciting story set in the Spirit of the Century universe that stands on its own without knowing the original book..