Well, it’s finally happened. I’ve known for awhile that a few of my friends in our gaming group would be leaving at some point in the near(ish) future. That time has come. I haven’t quite worked out what’s going to happen between now and then, but there’s a fair chance I’m going to have to wrap up our campaign in two days’ time. I’ve planned for this. I’ve tried to steel myself for this. And yet, all I can think of is the last words of the tenth Doctor: “I don’t want to go!”. Forget about the words. I know I’m not the one leaving. Shut up.
I bought a Wii U yesterday. I didn’t really mean to, it just sort of happened.
In which Chatty tackles a subject near and dear to his cold black DM heart: avoiding adventure bottlenecks. This multi-parter series starts with the basics: Skill-related bottlenecks.
In which Chatty DM reveals that he’s an impatient player and really really likes to find that each scene he runs or plays in actually meant something in the grand scheme of Adventuring. And no, XPs don’t quite cut it.
“Story games” are some of the more wonderful places to look for unorthodox ideas. Because of the narrative-focused framework, it becomes easy to get everyone playing anything – you don’t have to focus on the accurate logistics of being a magical German hamster-like creature (that isn’t a hamster, don’t call it that!). All you’re required […]
In which Chatty tackles two gaming inspirations that the city of Nantes gave him. Expect dark secrets and strange machinations!
In which Chatty explores Parisian culture, it’s people, its architecture and even tries to explain why service is so bad in Paris. Added bonus, a juicy Adventure/Campaign hook based on one very disturbing picture.