Chatty’s Quest : A Twitter Adventure

Follow the adventures of TextChatty as he tries to survive his first day in his apartment. A Twitter text-based game played a few weeks back.

The Scaling Woes of 4th Edition Dungeons and Dragons

D&D 4e is a wonderful refined combat-focused RPG but it scales poorly as levels increase. While many of the elements of 4e scale along a linear path, many powers and effects scale at a much greater rate resulting in large imbalances between PCs and the threats they face at higher levels. This makes it hard for dungeon masters to challenge PCs.

Teach Kids to Game: Nico and Rory’s Stories

In which Chatty revisits most of his “Playing with Children” posts and represents them in anthology form to celebrate “Teach Kids to Game” week.

D&D Zombie Apocalypse, Part 2: The What Ifs

In which Chatty asks a series of questions about the why and the how of a zombie apocalype in a fantasy world and comes up with solid ideas for campaign plots.

The Architect DM: On Modern and Futuristic Settings

I’ve talked quite a lot about worldbuilding and running roleplaying games in fantasy settings, but I’ve been planning on addressing modern and futuristic RPGs for a long time as well. One of the big hurdles that I have to overcome when thinking and writing about modern/future settings is that they seem inherently more difficult to deal with than their fantasy counterparts. For a modern or even a historic RPG I believe the difficulties come from the game being based in a real world that brings with it a vast amount of expectations from the players. If you’re running a game in these settings and a player at your table knows more about history than you, it can become very intimidating to even try to plan or run the game. Science fiction and futuristic games are a little bit better, but you’re still dealing with a lot of heavy science and realistic elements that can lead to issues where they might not have arisen in your typical elves and magic infused setting.

The Architect DM: Worldbuilding Diary

For well over a year now I’ve kept an eye on the material that our friend Dennis has been producing over at his blog The Spirits of Eden for his RPG setting, the World of Adel. I’ve talked to him a few times about his worldbuilding and the setting that he’s created, and every time we talk I marvel more and more at what he is creating. Today he has started a series of posts he is calling a Worldbuilding Diary and I was instantly impressed and inspired by it.

Infinite Possibilities, Itty-Bitty Comfort Zone

My nerdcation to Washington DC last month opened my eyes to a lot of things. These included crab chips and secret ginger candies that stop motion sickness. Mostly, it was the exposure to open-form roleplaying games that has been taking up most of my free processor cycles. Despite being the guy in our group that would cheerfully handwave every combat in favor of having an all-roleplay session, I find myself flummoxed when faced with the infinite possibilities of a game like Fiasco. I have a lot of fun when it works, and nobody has fun when it doesn’t.

D&D Zombie Apocalypse, Part 1: Genesis

In which Chatty tells the story of a great 100% made up on the spot D&D 4e game he ran for new players at the New York ComicCon. Be careful, it contains zombies and wolves.

The Architect DM: On Character Creation

If someone asked me for a single bit of advice to improve their roleplaying games, whether as a DM or a player, I would tell them to spend as much time as they can reading the great fantasy and sci-fi books that are out there. For the first several years that I was playing RPGs I was not an avid reader and had not even heard of many of the classics, including ones that everyone should have heard of like The Lord of the Rings. At the time I thought many of my friends were insanely creative or stricken by some miraculous form of otherworldly inspiration, but as I’ve read more and more of the books out there I began to realize that most good ideas in our RPGs have been inspired by or even directly ripped from other sources. For example, in one of the first D&D games that I ever DM’d a player showed up with a character named “Muadib” and I remember thinking that it was a very unique and interesting sounding name. A year or two later I started reading Dune and groaned when I realized he’d simply lifted the name straight out of that book.

Improv Pushups: The Movie

Early Monday morning, I bid farewell to one Dave Chalker (who I had been staying with for the week, and who had risen with me to get me to the airport before the coming of the dread Day Star).I came all the way to the East coast for one specific purpose: to game my face off. More specifically, DC Gameday was this weekend, and I wanted to game my face off as close to Congress as I possibly could. Somebody’s got to show those guys how to play nice together, right?