Gamma World

The Gamma World game has had a bit of a checkered history as an RPG. Despite being one of the earliest RPGs, it has gone through many editions, and the license has changed hands several times. Wizards of the Coast just recently came out with a new, boxed set edition based on the 4th edition D&D rules. This edition both uses elements of classic editions while adding new (if controversial) elements, like the new card-based system for mutations and technology.

This is intended to serve as a guide to the current edition of the game, though some of the resources listed below draw upon or otherwise use elements of older editions. Whether you’re looking for reviews on the new game, or tools to help you run your own game, you should find something here to help.

This list is not comprehensive, nor is it intended to be. However, feel free to leave a comment suggesting additions or email us.

The art to the right is courtesy of Jared von Hindman of Head Injury Theater.

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