Tomb is an adventure module that blends three kinds of classic D&D gaming into a pretty satisfying whole, despite a few sore spots. It’s metaplot-driven campaign arc set in an exploration sandbox that gives way to a big dungeon crawl for the finale.
The fifth edition Player’s Handbook, for the first time in D&D history, makes a bold statement about sexuality and gender. It encourages you to imagine different. However, a few failures of imagination exist with regard to depicting this sort of equality in games and other media.
I would never claim to be a pro, but I’ve played my fair share of collectible card games. In some ways, I think we are in a golden age of the CCG.
On February 16th, 2015, I launched a Kickstarter for Dead Scare, a 1950s, feminist, fascist-punching, zed-bashing tabletop RPG by Elsa S. Henry. Today, almost two years later, “Dead Scare” is out to the public.
A few words on Randall “deadorcs” Walker.
What does D&D mean to me? It’s an important question, because some might think after being laid off (twice) while working on D&D, I might have negative feelings about it. I don’t.
Why do you suppose the PCs win nearly every D&D battle they have? There’s an illusion of threat, but how often does the party really lose a fight?
Generation of the world or universe, the setting, is important to numerous aspects of creating media, from novels to games. Careful design can’t be undervalued.
When I started designing games 4-5 years ago, I used to post all of my designs in public as I was working on them. As my life got busier, I started doing that less and less. I’ve recently realized that I need to do it more.
Survival mode pumps Fallout 4’s feel up to the right notch, adding a little something I missed without quite knowing it.