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	<title>Comments for Critical Hits</title>
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	<link>http://www.critical-hits.com</link>
	<description>The Journal of Gamer Culture</description>
	<lastBuildDate>Tue, 18 Jun 2013 18:08:46 +0000</lastBuildDate>
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		<title>Comment on [Review] Man of Steel by kenmarable</title>
		<link>http://www.critical-hits.com/blog/2013/06/18/review-man-of-steel/#comment-31710</link>
		<dc:creator>kenmarable</dc:creator>
		<pubDate>Tue, 18 Jun 2013 18:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=23562#comment-31710</guid>
		<description><![CDATA[As for theme music - has anyone really done theme music in a while? It seems like even the King of Theme John Williams stopped doing real strong theme music quite a bit ago as well. I&#039;m a big fan of movie soundtracks, but it seems like it&#039;s been forever since we had strong themes versus just atmospheric soundtracks. Good memorable themes like those in Star Wars, Superman, Indiana Jones, Jurassic Park, E.T., Jaws, etc. just don&#039;t seem to be around as much. Maybe some of the LotR stuff might qualify, or Inception&#039;s slowed down music, but maybe as opening credits dissipated into nothing more than a title, iconic theme music disappeared with them. *shrug*

Oh, but on the movie, I loved it. It was the subtler moments that conveyed the awe of Superman&#039;s world that worked for me (and they are all moments I can easily see other people feeling nothing from). Little things like after the oil rig, zoning out and coming to with the whales drifting by just hit me with this &quot;he will experience things we never can&quot; vibe. Or the sappy feeling the sunlight and reaching for it moments and the 2 dad&#039;s speeches, did it for me. 

But my only real issue agrees with what you said:
&quot;I would have liked a little more emotional tension between the characters (even at the expense of a few buildings staying upright).&quot;
The &quot;Good guy knocks bad guy/gal through building, then bad guy knocks good guy through building, then bad guy through building, good guy through building...&quot; seemed to get pretty repetitive for me and I was actually less interested in the action than in the characters. Don&#039;t know if it was the movie or if I&#039;m getting old, but this was the first movie where I took a potty break during an action scene because I figured they&#039;d just throw each other through buildings for a while still and I wouldn&#039;t miss anything important.]]></description>
		<content:encoded><![CDATA[<p>As for theme music &#8211; has anyone really done theme music in a while? It seems like even the King of Theme John Williams stopped doing real strong theme music quite a bit ago as well. I&#8217;m a big fan of movie soundtracks, but it seems like it&#8217;s been forever since we had strong themes versus just atmospheric soundtracks. Good memorable themes like those in Star Wars, Superman, Indiana Jones, Jurassic Park, E.T., Jaws, etc. just don&#8217;t seem to be around as much. Maybe some of the LotR stuff might qualify, or Inception&#8217;s slowed down music, but maybe as opening credits dissipated into nothing more than a title, iconic theme music disappeared with them. *shrug*</p>
<p>Oh, but on the movie, I loved it. It was the subtler moments that conveyed the awe of Superman&#8217;s world that worked for me (and they are all moments I can easily see other people feeling nothing from). Little things like after the oil rig, zoning out and coming to with the whales drifting by just hit me with this &#8220;he will experience things we never can&#8221; vibe. Or the sappy feeling the sunlight and reaching for it moments and the 2 dad&#8217;s speeches, did it for me. </p>
<p>But my only real issue agrees with what you said:<br />
&#8220;I would have liked a little more emotional tension between the characters (even at the expense of a few buildings staying upright).&#8221;<br />
The &#8220;Good guy knocks bad guy/gal through building, then bad guy knocks good guy through building, then bad guy through building, good guy through building&#8230;&#8221; seemed to get pretty repetitive for me and I was actually less interested in the action than in the characters. Don&#8217;t know if it was the movie or if I&#8217;m getting old, but this was the first movie where I took a potty break during an action scene because I figured they&#8217;d just throw each other through buildings for a while still and I wouldn&#8217;t miss anything important.</p>
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		<title>Comment on I Have A Reaction To Console Gaming by Derek</title>
		<link>http://www.critical-hits.com/blog/2013/06/11/i-have-a-reaction-to-console-gaming/#comment-31693</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Mon, 17 Jun 2013 23:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=23539#comment-31693</guid>
		<description><![CDATA[My PS3 spends a lot more time connected to Netflix now than it does playing games; I&#039;ve pretty much defaulted to the PC for what little gaming I have time for (sigh).  Now that I think about it... I can&#039;t remember the last time I threw a game into the PS3.  How odd!

I think it may be an escapist / anti-social thing for me.  When I game on the PC, I can put on my headphones, peer at my monitor, and shut the rest of the world out.  Playing on the PS3 means that I&#039;m taking centre stage in the living room and will likely have a default audience, that I&#039;m &quot;performing.&quot;

Well, that and the fact that starting up the PS3 also means stealing the best TV in the house away from my wife and daughter.  My wife would rather watch TV than play games, and my daughter likes games but really isn&#039;t old enough to be watching me cause multiple concussions as I bash my way through Arkham City or go on an old-school Red Dead Rampage.

All that to say, I think I&#039;ll be sticking with my current console for as long as I can, and put my extra pennies into a PC graphics card when the time comes.  There are still many good games for the PS3 out there that I haven&#039;t tried yet, and it runs Netflix just fine.]]></description>
		<content:encoded><![CDATA[<p>My PS3 spends a lot more time connected to Netflix now than it does playing games; I&#8217;ve pretty much defaulted to the PC for what little gaming I have time for (sigh).  Now that I think about it&#8230; I can&#8217;t remember the last time I threw a game into the PS3.  How odd!</p>
<p>I think it may be an escapist / anti-social thing for me.  When I game on the PC, I can put on my headphones, peer at my monitor, and shut the rest of the world out.  Playing on the PS3 means that I&#8217;m taking centre stage in the living room and will likely have a default audience, that I&#8217;m &#8220;performing.&#8221;</p>
<p>Well, that and the fact that starting up the PS3 also means stealing the best TV in the house away from my wife and daughter.  My wife would rather watch TV than play games, and my daughter likes games but really isn&#8217;t old enough to be watching me cause multiple concussions as I bash my way through Arkham City or go on an old-school Red Dead Rampage.</p>
<p>All that to say, I think I&#8217;ll be sticking with my current console for as long as I can, and put my extra pennies into a PC graphics card when the time comes.  There are still many good games for the PS3 out there that I haven&#8217;t tried yet, and it runs Netflix just fine.</p>
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		<title>Comment on Criminals: An Experiment in Card Game Publishing by Keith</title>
		<link>http://www.critical-hits.com/blog/2013/06/12/criminals-an-experiment-in-card-game-publishing/#comment-31635</link>
		<dc:creator>Keith</dc:creator>
		<pubDate>Wed, 12 Jun 2013 16:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=23551#comment-31635</guid>
		<description><![CDATA[Thanks for the article Steve, I&#039;m in Calgary, AB and am interested in game development, I&#039;ve been eyeing out different ways to get started and found this very helpful. Also really interested in trying your game too. Thanks.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the article Steve, I&#8217;m in Calgary, AB and am interested in game development, I&#8217;ve been eyeing out different ways to get started and found this very helpful. Also really interested in trying your game too. Thanks.</p>
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		<title>Comment on Criminals: An Experiment in Card Game Publishing by Dave</title>
		<link>http://www.critical-hits.com/blog/2013/06/12/criminals-an-experiment-in-card-game-publishing/#comment-31634</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 12 Jun 2013 15:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=23551#comment-31634</guid>
		<description><![CDATA[Thanks Steve. Those are all important points to note for publishers.]]></description>
		<content:encoded><![CDATA[<p>Thanks Steve. Those are all important points to note for publishers.</p>
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		<title>Comment on Criminals: An Experiment in Card Game Publishing by Steve Wieck</title>
		<link>http://www.critical-hits.com/blog/2013/06/12/criminals-an-experiment-in-card-game-publishing/#comment-31633</link>
		<dc:creator>Steve Wieck</dc:creator>
		<pubDate>Wed, 12 Jun 2013 15:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=23551#comment-31633</guid>
		<description><![CDATA[Dave - thanks for posting about your experience to date. DriveThruCards is a network-effect business meaning that the more publishers that participate with more products the more customers are attracted to the site for its selection of cool games. The more customers that are attracted the more publishers are attracted to offer their titles there because they start seeing decent sales. The problem with such a business is getting it spun up, getting that network started. We&#039;ve seen this with other marketplaces we&#039;ve launched so we know it is a multi-year process to get it going. DriveThruCards is in its first months of that process, and unfortunately that means that sales will be slow for all publishers here in the beginning.
Also too, sales tend to follow more of a long term trickle pattern than a &quot;spike and disappear&quot; pattern that you see more through traditional retail channels. Now that you have it set-up, Criminals can sell for the next hundred years.]]></description>
		<content:encoded><![CDATA[<p>Dave &#8211; thanks for posting about your experience to date. DriveThruCards is a network-effect business meaning that the more publishers that participate with more products the more customers are attracted to the site for its selection of cool games. The more customers that are attracted the more publishers are attracted to offer their titles there because they start seeing decent sales. The problem with such a business is getting it spun up, getting that network started. We&#8217;ve seen this with other marketplaces we&#8217;ve launched so we know it is a multi-year process to get it going. DriveThruCards is in its first months of that process, and unfortunately that means that sales will be slow for all publishers here in the beginning.<br />
Also too, sales tend to follow more of a long term trickle pattern than a &#8220;spike and disappear&#8221; pattern that you see more through traditional retail channels. Now that you have it set-up, Criminals can sell for the next hundred years.</p>
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		<title>Comment on Criminals: An Experiment in Card Game Publishing by Dave</title>
		<link>http://www.critical-hits.com/blog/2013/06/12/criminals-an-experiment-in-card-game-publishing/#comment-31632</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 12 Jun 2013 15:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=23551#comment-31632</guid>
		<description><![CDATA[I&#039;d be lying if I didn&#039;t admit that was part of my goal of posting this :) Thanks!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d be lying if I didn&#8217;t admit that was part of my goal of posting this <img src='http://www.critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks!</p>
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		<title>Comment on Criminals: An Experiment in Card Game Publishing by tialla</title>
		<link>http://www.critical-hits.com/blog/2013/06/12/criminals-an-experiment-in-card-game-publishing/#comment-31631</link>
		<dc:creator>tialla</dc:creator>
		<pubDate>Wed, 12 Jun 2013 14:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=23551#comment-31631</guid>
		<description><![CDATA[I would be surprised if this article doesn&#039;t at least double your sales--particularly since I just ended up buying this game, myself.  :)]]></description>
		<content:encoded><![CDATA[<p>I would be surprised if this article doesn&#8217;t at least double your sales&#8211;particularly since I just ended up buying this game, myself.  <img src='http://www.critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Flank You Very Much: Tactical Play in D&amp;D by KBB</title>
		<link>http://www.critical-hits.com/blog/2013/06/05/flank-you-very-much-tactical-play-in-dd/#comment-31587</link>
		<dc:creator>KBB</dc:creator>
		<pubDate>Sun, 09 Jun 2013 23:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=23499#comment-31587</guid>
		<description><![CDATA[&quot;Can we have players who like different styles playing at the same table and be satisfied, or even pleased?&quot;

This is the crux of all the issues that D&amp;D Next is trying to resolve, yes? It will be interesting to see how DDN tries to unite players of all editions without it turning into some murky compromise in terms of rule sets.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Can we have players who like different styles playing at the same table and be satisfied, or even pleased?&#8221;</p>
<p>This is the crux of all the issues that D&amp;D Next is trying to resolve, yes? It will be interesting to see how DDN tries to unite players of all editions without it turning into some murky compromise in terms of rule sets.</p>
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		<title>Comment on Hollywood Halaster&#8217;s All-You-Can-Eat Buffet And Love Fortress by Edward Lockhart</title>
		<link>http://www.critical-hits.com/blog/2013/06/04/hollywood-halasters-all-you-can-eat-buffet-and-love-aquarium/#comment-31563</link>
		<dc:creator>Edward Lockhart</dc:creator>
		<pubDate>Sat, 08 Jun 2013 20:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=23503#comment-31563</guid>
		<description><![CDATA[Enjoyed the article. Kind of a smorgasbord of ideas-tapas. I think that metaphor indicates how hungry I happen to be at the moment.

Yah, when the players see a hole in the plot that you missed, be prepared to BS your way through it, quickly. One of the best things you can do is listen to the players ideas of what could fill the hole and just run with whatever idea sounds best. 

It&#039;s interesting that you mentioned romance. I&#039;m gonna have to agree with the rest of the comments; romance at the table is not a bad thing. It&#039;s a big part of life so also it ought to be a big part of your imaginary character&#039;s imaginary life. It makes for good drama, and if nothing else, good verisimilitude. I&#039;ve written more about it here --&gt; http://violentmediarpg.blogspot.com/2013/01/sex-sexuality-dungeons-dragons.html . If anybody cares to read more on the subject.]]></description>
		<content:encoded><![CDATA[<p>Enjoyed the article. Kind of a smorgasbord of ideas-tapas. I think that metaphor indicates how hungry I happen to be at the moment.</p>
<p>Yah, when the players see a hole in the plot that you missed, be prepared to BS your way through it, quickly. One of the best things you can do is listen to the players ideas of what could fill the hole and just run with whatever idea sounds best. </p>
<p>It&#8217;s interesting that you mentioned romance. I&#8217;m gonna have to agree with the rest of the comments; romance at the table is not a bad thing. It&#8217;s a big part of life so also it ought to be a big part of your imaginary character&#8217;s imaginary life. It makes for good drama, and if nothing else, good verisimilitude. I&#8217;ve written more about it here &#8211;&gt; <a href="http://violentmediarpg.blogspot.com/2013/01/sex-sexuality-dungeons-dragons.html" rel="nofollow">http://violentmediarpg.blogspot.com/2013/01/sex-sexuality-dungeons-dragons.html</a> . If anybody cares to read more on the subject.</p>
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		<title>Comment on Flank You Very Much: Tactical Play in D&amp;D by Derek</title>
		<link>http://www.critical-hits.com/blog/2013/06/05/flank-you-very-much-tactical-play-in-dd/#comment-31543</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Sat, 08 Jun 2013 01:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=23499#comment-31543</guid>
		<description><![CDATA[Good gravy, do I agree with this.  I GM&#039;ed a 4e &quot;boss fight&quot; last session with a 4-player party up against a beholder.  It was a big battle, I admit it, but with all the tactical positioning and the ongoing effects and the opportunity attacks and and and... the bloody encounter took more than three hours.  THREEE HOURSSSS!  And that was with me doing my best to fudge things after 90 minutes to move things along!

I take some of the blame as the GM, I have to, but the 4e system is just ever so painfully slow.  I&#039;m done with it.]]></description>
		<content:encoded><![CDATA[<p>Good gravy, do I agree with this.  I GM&#8217;ed a 4e &#8220;boss fight&#8221; last session with a 4-player party up against a beholder.  It was a big battle, I admit it, but with all the tactical positioning and the ongoing effects and the opportunity attacks and and and&#8230; the bloody encounter took more than three hours.  THREEE HOURSSSS!  And that was with me doing my best to fudge things after 90 minutes to move things along!</p>
<p>I take some of the blame as the GM, I have to, but the 4e system is just ever so painfully slow.  I&#8217;m done with it.</p>
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