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Articles in Critical Threats

Fantasy! Adventure! Boardgames!
Friday, 28 Sep, 2007 – 15:19 | 15 Comments
Fantasy! Adventure! Boardgames!

It’s one of the most frequent requests, debates, and lists on Boardgamegeek, behind “what can I get my girlfriend/wife to play?” It’s fantasy adventure boardgaming, and it’s coming to a shelf near you.
Why is this …

From Screen to Board: Translating Properties into Boardgames
Friday, 31 Aug, 2007 – 16:21 | 3 Comments
From Screen to Board: Translating Properties into Boardgames

Here’s a pretty solid rule of game design: any game you design in your dreams is likely to be crap. (That’s not to say you can’t get inspiration from dreams, but you’re unlikely to get …

The Case for Fourth Edition
Friday, 17 Aug, 2007 – 18:14 | 20 Comments
The Case for Fourth Edition

Wizards of the Coast has gone and done it. They’ve announced that Dungeons & Dragons Fourth Edition will be released mid-year 2008.
And I’m totally pumped.
Marketing and digital stuff aside, looking through what the announcements are …

A Compedium of Critical Threat Worthy Posts 8/10/7
Friday, 10 Aug, 2007 – 16:55 | 2 Comments
A Compedium of Critical Threat Worthy Posts 8/10/7

Here’s a few articles that I’ve been reading over the past few weeks that I highly recommend for any of you in the field of thinking about games or even just those with an interest …

Who You Calling Heavy?
Friday, 10 Aug, 2007 – 15:54 | 4 Comments
Who You Calling Heavy?

Over on Boardgamegeek, you’ll see plenty of references to weight. And I’m not talking about the size of the players.
Games tend to be divided in a spectrum from Light to Heavy among the BGG ratings. …

Hidden Trackable
Friday, 27 Jul, 2007 – 0:46 | 5 Comments
Hidden Trackable

As often happens, I found myself involved in a minor argument online. This is one of those arguments that can’t entirely chalked up to different tastes.
“Hidden Trackable” refers to any element of the game that …

Boardgame Design (Graphically, Of Course)
Friday, 20 Jul, 2007 – 16:18 | No Comment
Boardgame Design (Graphically, Of Course)

With Origins out of the way, and none of us going to Comic-Con, we can get back to actually playing games and blogging. Of course, silly things like life are taking their toll on those …

Review: Tales of the Arabian Nights
Friday, 29 Jun, 2007 – 18:19 | 3 Comments
Review: Tales of the Arabian Nights

Tales of the Arabian Nights (hereafter refered to just as Tales) was originally published in 1985 here in the US. It was reprinted recently in Germany as Geschichten aus 1001 Nacht.
Tales is one of the …

Rug-Sweeping and the Party Game Problem
Friday, 15 Jun, 2007 – 19:28 | 13 Comments
Rug-Sweeping and the Party Game Problem

Thanks again to Bartoneus for filling in for me last week. (Guess this means I need to make a comic for a Random Encounter- there’s a scary thought.) As a short rebuttal to the question …

Why Do We Play Games Anyway?
Friday, 8 Jun, 2007 – 22:43 | 6 Comments
Why Do We Play Games Anyway?

Dave’s out of town this week, doing whatever it is that those “gamey” types of people do, and so I’m posting a (late) Critical Threat to keep the trend.  Every week he discusses a new …

Balticon Panel Recap / Crappy First Prototypes
Friday, 1 Jun, 2007 – 20:55 | 2 Comments
Balticon Panel Recap / Crappy First Prototypes

First, thanks to everyone who came out and attended the panel I was on at Balticon. The guys with me on the panel are geniuses who I always like comparing ideas too, and I’m glad …

Handslap!
Friday, 25 May, 2007 – 16:17 | No Comment
Handslap!

In our group, if you make a rules mistake and inadvertently try to cheat, Jake will say “Give me your hand.” He becomes quite insistent until you present your hand, at which point, he will …