Last week, I decided to simulate the randomness of dreams for my players in our D&D game. I decided to come up with almost everything on the fly to give it that extra little bit of realism. You know, for all the imaginary stuff. Needless to say, what ensued was a nightmare. GET IT?
Listen, BioWare. You know you’re the only development studio for me. It was never that your games were the prettiest. They’re nice, but you never made me save vs. pants-change like, say, God Of War 3. It was never that your gameplay is the smoothest or most innovative. Don’t get me wrong, Mass Effect 2 was a nice step up from its predecessor, with its powers and equipment systems all nicely overhauled and refined and that superfun mining minigame. That’s not why every BioWare game is a day one purchase for me. But you’re screwing up the main reason you’re awesome. Quit it.
Imagine a world in which the D&D you know and love is reimagined and marketed to tweens. Now look at this duck. Now look at me. Look at this double scoop of horror. WHAT DOES IT MEAN? Nothing. Now it is fear diamonds.
I’ve spent the majority of my blogging career trying to figure out how to roleplay better. To get them emotionally invested in their characters. To make them feel and act as their character might. To dance into the danger zone where the dancer becomes the dance. I believe I have finally discovered the secret to doing so: The Lifetime Movie Network. All the positive karma the Gen Con Ball & Chain fiasco got me cries out for balance.
ALSO: Video of Roleplaying for the Severely Disturbed with StupidRanger.com from Gen Con!
See that ball and chain? That’s how Gen Con is portraying our wives and girlfriends in their event registration system. Activating rant mode.