As many of you are no doubt rabidly aware, Gen Con Indy 2012 approaches. I am slightly foamier than I usually am since I had to miss all but a few hours of the ‘con last year. That being said, I am a little dumbfounded as to how to spend my time in Indy this year. Sure, there’ll be lots of time spent with old friends and new and many (mis)adventures to be had. But some of that time is going to be spent gaming, and I’ve been struggling with how to fill in the nerdliest 4 days of my year. I looked deep within myself for answers, and after breaking through several layers of E.L. Fudge strata I found my answer in the form of a simple question. “What don’t I get to do at home that I can do at Gen Con?”
For a game with a hefty price tag, WFRP is still a game that values economy. Its books are brief, covering the general rules without getting down to the nitty gritty of every character’s special powers. Players have a card or physical object representing every action they take, every adjustment to be made, and every passive ability they possess. There’s no excruciating references to a book needed, it’s all right there.
The most common complaint associated with Games Workshop games is that they are too expensive. But fear not friends! This is an expensive hobby, but there are ways to stretch your money and keep some of it in your wallet.
This week we received our first ever question to the editor from a reader, and he’s looking for some help. Chris is a high-school teacher in New York who is the advisor to the students’ Warhammer club. Chris is an avid D&D player with plenty of minis. The students want to have a big Warhammer […]