This past week, our group completed the first major story arc of our campaign. It was awesome and a little sad, for several reasons. I knew this group and this story was about to change forever. I just didn’t know how until it was over.
At Origins 2009, Rodney Thompson and Robert Schwab hosted a seminar (courtesy of the RPGA) about designing villains for your 4e game. The seminar described the process of doing the villain design, from role in the campaign to touching on some of the mechanics you might use. Here’s my notes from the session.
The following rant/review contains spoilers. It assumes you have watched the two part season premiere. I finally got a chance over the weekend to watch the TiVoed season 3 premeire of Heroes. In Season 1, I had found myself watching the first few episodes, giving it a pass for most of the season, then picking […]