• Critical-Hits Studios
    • Conventions
    • Criminals Card Game
  • Downloads & Tools
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
    • MODOK’s 11 for Marvel Heroic Roleplaying
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games
You are here: Home / Archives for themes

Too Many Pillars: Background and Specialties in D&D Next

September 14, 2012 by Dave

I was reminded of this when playing the newest version of the playtest packet for D&D Next at Gen Con, and also clicked even more when thinking about themes and how they work in 4e (of which I just had an article posted with new ones, obvious plug) and also how 13th Age tackles it. Here’s my conclusion: I’m not a fan of the Race/Class/Background/Specialty system as implemented in D&D Next.

Filed Under: Critical Threats, Editorial, Featured, Roleplaying Games Tagged With: D&D, D&D next, game design, themes

Subscribe

RSS Feed

Latest News from Twitter

My Tweets

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Recent Comments

  • Angus Wemyss Syme on Review: “Tomb of Annihilation”
  • Mars on Review: “Tomb of Annihilation”
  • Mike Lawrence on Review: “Tomb of Annihilation”
  • Sean Robert Meaney on The Adventuring Party Bond Market
  • Episode 103 – Superhero RPGs | Genesis of Legend Publishing on Dave Chalker AKA Dave The Game

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Review: “Tomb of Annihilation”
  • Sentinel Comics Roleplaying Game Starter Kit Released
  • Queer Creations
  • A Study in CCGs: Magic/Heartstone/Star Wars: Destiny
  • The Wizards and the Sheep

Top Posts & Pages

  • 10 Monsters I Use in Every D&D Campaign (And 5 I Don't)
  • Skill Challenges in 5th Edition D&D
  • The Architect DM: World Building Basics
  • Home
  • Using the 5x5 Method for Adventure Design
  • Review: "Tomb of Annihilation"
  • Friday Chat: Dealing with Aggressive/Jerk Players
  • The 5x5 Method
  • Dungeonomics Bibliography
  • Review: "Dungeon Master's Guide" for "Dungeons & Dragons" 5th Edition

Latest News from Twitter

My Tweets

Copyright © 2018 · News Pro Theme on Genesis Framework · WordPress · Log in