Tracy Barnett is a good friend of ours that has waged a one-man war on his own spare time. With his second KickStarter game, One Shot, ending in just over two days I offered to chat with him a bit about his projects and his thoughts on designing open to the public as he has made a habit of doing. You can also read more of Tracy’s thoughts on that subject in posts he wrote for us earlier this year, Game Design and Openness and Designing in Public.
One of the distinctions that I missed in my last article is that openness doesn’t necessarily have to be inviting. It just leave the door open. Doing something in public combines openness with a call to the public to look at what you’re doing.