Another Origins has come and gone, and as always, there were plenty of games. Here are a few that stood out, both old and new.
Here are the results of the 2011 Origins Awards, announced at the 37th annual ceremony.
Origins has once again come and gone. Due to various scheduling mishaps with the convention and technical problems, we didn’t get to do much in the way of scheduled gaming, and spend our time looking for things to do. Here’s just a sample of some of the stuff that we did do and I was excited about in the convention.
During Origins 2010, I dropped by a packed seminar run by Luke Crane and Jared Sorensen. Luke Crane is the designer of Burning Wheel and Mouse Guard RPGs, of which we (mainly ChattyDM) have spoken of on many occasions. Jared Sorensen is the game designer behind a number of games including Action Castle and the […]
Due to massive, systemic techfail, we were not able to live cover the Origins Awards. But we do have all the winners of the 36th Origins Awards below, with all the nominees.
Origins is, without a doubt, the biggest convention for Looney Labs. Between a gigantic demo space (which this year you can follow a path of multicolored daisies to), a decent-sized booth in the exhibit hall, and dozens of excited volunteers in lab coats, this is the show to be at if you’re a fan of Fluxx or their other games.
This week sees me once again off to the Origins Game Fair, one of the big shows of the summer for us nerdily inclined. Origins still remains the smaller, slower show for me- while there are some board game releases occasionally and some interesting small press stuff, all the major releases and announcements tend to wait for one of the later shows, especially GenCon. However, there’s still fun times to be had.
I’m picky. Nay, I’m downright spoiled about my convention time. I’ve been going to conventions since before I was born and going to gaming rooms since I knew enough to not eat the dice (you roll them first, then eat them.) I’ve seen it all, and I’m much more militant about not spending precious time and money at a convention on a game I’m not going to enjoy. So how do I try to mitigate this and only play in the awesome? I narrow my convention game search to the following categories.
Dungeons are often maligned as an old fashioned way to do a D&D adventure. Monte loves dungeons, and thinks they are a great way to tell an adventure. In 3e DMG, dungeons are cool because if you step back from them and look at them in the abstract, they’re just adventure flowcharts.
One of the biggest draws of any big game convention is the exhibit hall, and Origins is no exception. This year saw a return to using the entirety of the exhibit hall for booths. There’s always plenty for gamers to spend their hard earned cash on, and this year saw a number of new releases, as well as some hidden gems recommended to me by other show-goers that may have been around previously.