Over a month ago, I discovered that Monster Manual 2 Game Day would fall smack dab in the middle of Balticon, so I decided I’d try to combine peanut butter and chocolate and sign up to run the game day at my Friendly Local Science Fiction Con. I hadn’t been happy with the previous game day at the game store closest to where I live, and didn’t particularly want to leave the con to head to a game store that day, so I navigated through the RPGA signup system to run it myself (and hey, get a pile of minis to boot).
If there’s one thing most DMs can agree on, it’s that having more monsters to pick and choose from is better than more options for players, so the Monster Manual 2 comes as a welcome addition to 4E. The MM2 expands on many of the monsters we’re already using as well as introduces a whole slew of new beasties to the mix. From front to back, this book really excites me as both a DM and a player, and it delivers a lot of excellent new content for the 4th edition of Dungeons & Dragons.