Dave talks with Jason Morningstar about Fiasco, we talk about starting up new campaigns, and answer reader email about organization and DM binders.
In which Chatty miraculously fits his highlights of a spectacular convention in only one 1500 words post. A record some will say!
In which Chatty concludes his tale of drugs, meaningless sex and violence in an unnamed American suburb. Reader discretion is advised.
In my quest to play as many different RPGs as I could before settling on new campaigns after the holidays, I finally got to play Fiasco last Friday. Here be the game report, part 1!
I’m here to report as a Fiasco player. I played with four other veteran gamers, a few among us industry pros. Logan Bonner got us together and learned the rules with us. For the record, I have read on bits of the Fiasco rules, so this report is purely experiential and relies heavily on my memory of events. I’m also trying out a Chatty DM style post for a change.
Origins has once again come and gone. Due to various scheduling mishaps with the convention and technical problems, we didn’t get to do much in the way of scheduled gaming, and spend our time looking for things to do. Here’s just a sample of some of the stuff that we did do and I was excited about in the convention.
Fiasco is inspired by a certain type of movie, most strongly associated with the Coen Brothers, where there are several characters that have a plan, plus, possibly, a couple who have strong convictions. These plans and convictions run up against each other over the course of the movie, and a human train wreck results.