With the open playtest of the new iteration of D&D coming tomorrow, I wanted to offer some of my advice on playtesting and giving feedback.
When I got home from DDXP last January, the desire to have a gaming group again had been fanned from a wee spark into a roaring flame. I immediately set about the task of inviting people and getting things set up, and before we knew it, we were playing our first game together. Now, just a shade under 6 months in, I’m taking a step back to see how things are.
Whether you’re talking RPG design or other creative works, anything presented to the public is going to garner reaction. Criticism can be devastating, but there are ways to deal with it.
In part 1, I discussed about players giving feedback (both good and bad) to DMs in such a way to make it more useful and to limit the damage of criticism. Today I want to talk directly to the GMs who, while craving feedback, aren’t always that ready to get it. Having to prep, run […]
(This post was written in a Coffeehouse in Switzerland, how cool is that?) On the last day of Gen Con, I was sitting in a Restaurant (The Ram if I recall, I had the Salmon, delicious), surrounded by my friends from Critical-Hits and Stupid Ranger. We were all dead tired, living off our energy reserves […]