Tomb is an adventure module that blends three kinds of classic D&D gaming into a pretty satisfying whole, despite a few sore spots. It’s metaplot-driven campaign arc set in an exploration sandbox that gives way to a big dungeon crawl for the finale.
This is a long-winded story about how master 20th level wizards often get into the sheep business.
I decided it would be cool to run the players through an old school dungeon. White Plume Mountain came up as a perfect model of the crazy “makes-no-sense” concept of early 80’s dungeon design. I just needed to find a semi-plausible reason to plug the adventure into the world. That’s where the Faerie Dragon came in.
What does D&D mean to me? It’s an important question, because some might think after being laid off (twice) while working on D&D, I might have negative feelings about it. I don’t.
Generation of the world or universe, the setting, is important to numerous aspects of creating media, from novels to games. Careful design can’t be undervalued.
Since that day my first nameless elf died in the gray-ooze cave in The Keep on the Borderlands, I was hooked. I got into roleplaying games over three decades ago because I was interested in the drama.
Canon serves as a framework for a setting, but after that, strict adherence to and advancement of canon along an official timeline is harmful to the setting and its audience.
I believe fifth edition’s success owes much to a studied return to the roots of the D&D game, along with the calculated inclusion of fan favorites from all editions.
For our second D&D session, I was “planning” to run a classic Dungeon Crawl™. In the spirit of the previous session, I didn’t want to prepare an actual dungeon map with a key of its content. First I didn’t have time, and second, I wanted to see how I could run an improvised crawl. As I […]
No matter how many years of experience you accumulate as a Dungeon Master, there are things you’re better at than others. For instance, I’m excellent with pacing and I bring stories from zero to epic in mere minutes. (I once ran a game from character creation to driving A moon-sized dragon into a planet core to […]