Listen, BioWare. You know you’re the only development studio for me. It was never that your games were the prettiest. They’re nice, but you never made me save vs. pants-change like, say, God Of War 3. It was never that your gameplay is the smoothest or most innovative. Don’t get me wrong, Mass Effect 2 was a nice step up from its predecessor, with its powers and equipment systems all nicely overhauled and refined and that superfun mining minigame. That’s not why every BioWare game is a day one purchase for me. But you’re screwing up the main reason you’re awesome. Quit it.
Like all good things, PAX ended. Due to required nuptial witnessing, it ended on Saturday for me. Oh, I’m not bitter. In fact, I feel privileged that PAX is local. With all this good stuff happening before, during, and after the show, it’s sure to become one of my yearly rituals. Here are some high points of my trip to the show.
Though the Archdemon lies defeated, the darkspawn are still loitering all over Amaranthine. Like TEENAGERS. Do you have the courage to remove them from your lawn?
Dragon Age fans! Go back to where it all started! See dead people! Find stuff. If you’re me, be disappointed. Should you buy this? Read on for my recommendation. (Hint: NO.)
Today we’re going to take a look how the action RPG Mass Effect 2 can make our games better as well. I will warn that, while I don’t plan on any direct spoilers in this review (omg, I can’t believe they blew up the Citadel!) I might step into the story just a little bit. If you want to be 100% spoiler free (Woo! You sleep with Miranda) you may want to read this when you’ve finished getting most of your crew killed by giant Aardvarks.
For some guys, talking to girls is difficult. A look back upon mistakes made, and hopes for the future. Also, boobs get mentioned.
Last weekend, while at synDCon, I managed to get into some quick demos of the Dragon Age tabletop RPG run by Hal of Green Ronin. I left with boxed set in hand, so expect a full review coming sometime soon after I get a chance to pour over it, but suffice it to say we couldn’t help but swap some stories about playing the video game.