I’m sure by now you’ve heard the news. Beyoncé Knowles has given birth to a new edition of Dungeons and Dragons, and the Internets are ablaze. The epic ears of the Wizards of the Coast are now listening to user feedback more than ever before, and in their direction everyone’s hopes and dreams for their favorite game have been launched. The system is rumored to be many things, two of the most common of these being “just another money grab” and “modular”. As my experiences with the R&D team over the past couple years have not included any signs of them being were-packrats who hunt shinies when the moon is full, I can only speculate about the game’s modularity. As it happens, that is the thing that gives me the most hope and the most worry about the upcoming changes to D&D.
I began to wonder how many people have bought these books. This led me back to a thought I had when 4E first came out, with the shift of magic items to the Player’s Handbook it became much less important for players that aren’t DMs to buy the Dungeon Master’s Guide and the Monster Manual, and back then I wondered how many people bought all three anyway. These curiosities have now combined into this poll!
With the impending release of the PHB2, and the general notion of what will be included, it occurred to me that even with these classes there seem to be some fairly reasonable character concepts that just don’t seem to mesh well with D&D. This article will identify those concepts, identify where I perceive the shortcoming in bringing the concept to fruition, and take a stab at how to solve this problem.
Rumors are going around that this week D&D Insider will be switching over to paid only accounts, which means that we will no longer be getting a decent amount of free content in the online Dragon and Dungeon magazines. What this does mean is that hopefully Wizards is getting a few steps closer to launching […]
We’re finally back on a regular schedule, and temperatures are beginning to drop into that lovely cool – comfortable range (for about a week, that’s how long fall lasts in Maryland), it’s becoming clear that summer is drawing to a close. Last week Dave asked how many of you partake in the monk-like practice of […]
Last Wednesday I took a more detailed look at heroic tier multi-classing in 4th Edition D&D, which included a fully multi-classed character at 10th level becoming roughly 2/3 primary class and 1/3 secondary class. Quite a lot of discussion surfaced after last week’s post, but one interesting point was made that the power-swap feats feel […]