As a result of Chatty’s new Sabbatical (from working as a Consultant, not writing), a new series about going back to the basics of the fine art of Game Mastering is proposed! Let us know if it tickles your curiosity!
In which Chatty shares the highlights of his New York Comic Con D&D 4e game, featuring dungeons crawling and dragon mustering… or was that dragon mustarding. I forget.
In which Chatty shares is instant dungeon crawling formula that he used at the New York Comic Con to improvise a full D&D session.
After last week’s existential crisis, I take a look at some of the difficulties I face in coming up with the right plot framework for my campaign, and realize for the 74,343rd time that I have difficulties being serious.
As I introduced in my last post about improvisation, I believe that the key to being able to design a location (whether beforehand or on the fly) is grounded in what I’m calling your toolbox for design. The key is that once you have a well developed toolbox to pull ideas from, you can more readily and quickly design a location for your tabletop Roleplaying Games on the spot or adapt your planned locations to fit the developing needs of the game table. An underlying goal of this series of posts is to help you develop the toolbox required so that you will be able to accomplish this task with relative ease and a good amount of confidence.
About two months ago Dave decided to tell you about his campaign – the setting, world, how it all began, characters, planning, and some of his house rules. He set me up to share about my campaign also, as a large part of planning for both of our games was done together. In fact his game is being run in a world that I designed and handed over for him to take and expand upon as he saw fit.
I still consider myself an inexperienced DM. the 4th Edition campaign that I’m currently running has just passed twenty adventures and is the longest campaign I’ve ever run. Hell, it was the longest game I’ve ever run when it hit ten adventures back in May.
Storyteller is the author of the RPG blog Beneath the Screen, and a content developer for Nevermet Press. He is proud to be back at ChattyDM’s blog for the one-year anniversary of his first guest post ever on the blogosphere, which he wrote for ChattyDM last year. Without further ado, onward with the guest post! […]
The Bloodbowl 4e post with the actual rules is taking longer than planned to finish and the Ennies application process deadline came and bit me in the a$$. Instead of posting part 4 of my Dungeon Reality Show this morning, I’m posting another of those Friday questions. I’ll post the DRS one as soon as […]
I was having lunch with a DM friend of mine. He was telling me how he was trying to steer his group in is Homebrewed campaign so that they would “spontaneously” decide to go see an Oracle and thus start the Forgotten Realms’ Sceptertower of Spellguard” Adventure. He told me how one of his players […]