There’s something about running games for complete strangers at conventions that morphs a seemingly mundane tabletop RPG session into an unpredictable and riveting experience worth writing stories about.
As I mused on the session during the ensuing weekend, I realized that I might have rediscovered some of the best dirty GMing tricks I’d read in small-press RPGs like Dread. Asking loaded question can indeed steer a player’s action.
In which Chatty tackles a subject near and dear to his cold black DM heart: avoiding adventure bottlenecks. This multi-parter series starts with the basics: Skill-related bottlenecks.
In which Chatty DM reveals that he’s an impatient player and really really likes to find that each scene he runs or plays in actually meant something in the grand scheme of Adventuring. And no, XPs don’t quite cut it.
Chatty’s series of DMing advice continues. This time he discusses how you can help players focus on what they want to do in their turns by asking a simple question.
Chatty concludes his four part sub-series (and hits his 900th post) about helping DMs understand what motivate their players and how to tap into this to make a more satisfying game for all. In this article, chatty discusses Lurking and Instigating play styles and also broaches the subject of selfish players.
Chatty’s series on adapting a DM’s natural style to take into account those of his players continue with three more set of player motivations: Specialty Characters, Method Acting and Storyteling. Don’t miss it!
In which Chatty tackles three well-established playing styles (Power Gaming, Butt Kicking and Tactics) and shares advice to tweak encounters to take them into account.
Chatty’s new Back-to-Basics DMing series continues by tackling a cornerstone issue of understanding and catering to what bring (and keeps) players at your gaming table.
In which Chatty maintains momentum in his new series aimed at new/returning GMs and explores what motivates Dungeon Masters to run RPGs and how uncannily familiar these motivators will be for some.