Remember a couple weeks ago when nobody knew anything at all about the new D&D? Then came DDXP, and a couple things happened. One, a playtest that lots of people took part in and nobody can talk about due to NDAs. Two, a series of seminars that were very light on details and heavy on […]
This year’s DDXP was a very interesting one, as I suspected. We were actually able to get there, unlike last year, though Fort Wayne’s weather seems persistant in its attempts to keep us out. In order to help finance the trip, and because I was one of the few who had an early look at the new D&D, I volunteered to DM seven four-hour slots of the new game to eager players. While I only ended up running four games of it (mostly because I was too tired to do any more than that), I had a blast and felt good about the games that I ran.
This year at DDXP, I got to try out running games for complete strangers. Little did I know what I had actually signed on for. Find out how six dwarves can make a grown man weep using only some ingenuity and a sackful of d12s.
This past weekend was DDXP, and since this the new edition of D&D was announced recently, this was both the first chance the public would both find out directly from the mouths of the people making the game what it would be like, as well as try a limited demo of the new game. Like in 2008, questions about the new game were answered, and new ones were created. And just like back then, we were on the scene to report on the goings on to try to bring you a taste of the information available if you couldn’t be there.
Adventure design, whether for personal use or mass consumption, comes down to having a goal and heading straight toward it. And, of course, there are never pitfalls in the way . . .
For those of you who missed last week’s recap of my trip to DDXP 2011: SPOILER ALERT! I had a seriously excellent time. Today’s article continues my account of my adventures in beautiful downtown Ft. Wayne, IN. Learning the Hard Way As I said yesterday, I had an awesome time playing in the Battle Interactive […]
Lots of conventions, from PAX to Comicpalooza, have D&D games and organized play. None of them are like D&D Experience. This convention is about hardcore D&D gaming and D&D news. It’s all D&D all the time on official channels. Players who come here come to play the game from sunup until the witching hour. When they’re not playing, they’re learning more about D&D from the experts.
DDXP 2011 is in the books. I’ll look at what I learned, think about the joys of playing and DMing, and extol the virtues of the World’s Smallest Stripper.
We laughed. We cried. We found out it’s not a good idea to heal a wizard if he’s surrounded by demons who get a free attack if he spends a healing surge.
Collected liveblog by Vanir of the DDXP 2011 New Product Seminar. A few new products announced, some details of previously announced products, and the additional loss of a product or two.