When I was first DMing, I spent a lot of time fleshing out every last detail and herding everyone around to each subsequent plot point on the Illusion of Choice Express (woo woo!). I’ve since learned that laying out some probable places to go and things to do is a good plan, and not to […]
Since everyone else is talking about Essentials, it is time to look at the new rules with regards to balance between character classes. In the brave new post-Essentials world of D&D, should we be striving for balance or avoiding it?
Yesterday saw the introduction of Wizards of the Coast’s new ‘preview’ content roll out for the PHB3, starting with a build for the new Psion class and an article with developer commentary on the new class and the inclusion of the Psionic power source into 4th Edition. Of particular interest to me is the fact that introducing a new, and relatively different, mechanic to the game has caused many to instantly decree imbalance and broken status upon the class.
In the heyday of 3.5 I’d browse every new splat book, not for intriguing new play options (many, many sucked), but for the overpowered Prestige Class de jour. After all, who didn’t want to dip into a single level of six prestige classes for awesome abilities? With a few exceptions, the poor original DMG prestige classes were forgotten, unless of course something new came out that made a dog suddenly viable. Now, with the PHB2 out I was curious to see if this newer, more-balanced D&D suffered the same fate as its predecessors: Power Creep.