The fifth edition Player’s Handbook, for the first time in D&D history, makes a bold statement about sexuality and gender. It encourages you to imagine different. However, a few failures of imagination exist with regard to depicting this sort of equality in games and other media.
“Storm King’s Thunder” is a campaign-length adventure as players travel to and fro in the northern Forgotten Realms fighting cranky giants and trying to figure out why they’re all up to various destructive plots, apocalyptic shenanigans, and general tomfoolery all of a sudden.
Skill challenges were the best kept secret of 4e D&D. They were awesome, but they were so poorly explained that it caused a lot of confusion.
I believe fifth edition’s success owes much to a studied return to the roots of the D&D game, along with the calculated inclusion of fan favorites from all editions.
After months of speculation following the launch of D&D 5e and the cessation of the digital versions of Dragon and Dungeon magazines as part of the D&D Insider program in 4th edition, the new version of Dragon has seemingly emerged: on the iOS app store.
New to D&D 5e and interested in a spellcasting character? Here’s what you need to know.
Airships, enemy turtles, and some familiar-looking plumbers invade The Great Dungeon.
Does the DMG fill in the gaps? Is it more for new DMs, experienced DMs, or all? What about all the rules modules discussed earlier in development? Find out in this full review.
The following is part adventure recap, part DM strategy session, and part after action report. I’m approaching this edition of D&D with game design/writing credits and a love for story and indy-game approaches. Ultimately, I want The Great Dungeon series to be informative to the reader, but also provide a method to refine the approach to my own DMing.
I tried to ask questions about what the group collectively wanted. After listening a bit, and trying to steer the conversation towards what game experience people desired, I scrawled out a grid of game traits and players. Then, I began marking off what people wanted (and didn’t want).