Preview: “World Wide Wrestling”

worldwidewrestling

In short: I strongly encourage you to check this game out, and throw money at it until it arrives at your house and does a flying elbow through your door.

Review: “Monster Manual” for “Dungeons & Dragons” 5th Edition

Death-Knight-Spread

With a fantastic design, writing that inspires the imagination, and mechanics that make monsters fun to run and fun to fight, the Dungeons & Dragons 5th Edition Monster Manual may very well be the best monster book ever written.

What I Did on My Summer Con Season Vacation

DnD_ADVL

This summer was extra-special. Although I have been exercising my RPG muscles, both personally and professionally, in different directions, there is no ignoring the launch of the new edition. And for someone so steeped in Organized Play, the launch of a new D&D campaign at the start of a new edition of the game is a critical hit.

Target Mapping your Monsters: Worldbuilding via the “Monster Manual”

IMG_6786_touch

While I read the newest Monster Manual, I could feel the monsters coming together in and around dungeons and world events. There is easily digested lore for every monster in the main part of the book, and each of the 2-3 pieces of lore has something a GM can sink their teeth into and turn into a piece of an adventure.

10 Things I Dig About the New “Monster Manual” (And 5 I Don’t)

Gelatinous Cube

I was one of the fortunate few to get my grubby mitts on an advance copy of the Monster Manual for Dungeons & Dragons. We’ll have a full review of the book in the next few weeks. In the meantime, I wanted to explore some of the aspects that jumped out at me as we flipped through.

Dungeons & Dragons “Monster Manual” Preview: The Bulette!

Bulette Preview

Our unofficial mascot here at Critical Hits, since the beginning, has been the powerful combination of an Umber Hulk riding a Bulette.

First Impressions Review: “Player’s Handbook” for Dungeons & Dragons 5th Edition

Players-Handbook---Cover-Art

The Player’s Handbook – and the D&D 5th edition ruleset as a whole- feels very polished. In fact, I’d go as far to say they focused on taking everything they had from previous editions and worlds, ran with it, refined it again, and so on.

Adventure Creation Hacks: Two Methods

Hipster_PDA

I had to adapt my approach to prepping. I needed a way to do a little amount of prep whenever I had a short break: during lunch breaks, long meetings or at home. I got the original idea, of all places, in a task management book called From Zen to Done.

Breaking D&D 2: Electric Bugaloo

158005_Cloudkill

The risk inherent in mentioning optimization, rules complexity, and story vs. rules in a discussion is great. People may fall back into entrenched positions on all sides. So I want to quickly clarify some points that will also frame my discussion going forward.

D&D: Breaking (is) Bad

Starter_Ex_ArtTH

The game has to be about the story if the hobby as a whole is going to flourish. This means that the ultra-optimizing, breaking the game with its own rules because they are there, intentionally ignoring the spirit of the rules to mangle the game into something it isn’t, has to stop.

trading system . Agen Sbobet