In a game where everyone uses magic, magic becomes the cornerstone of design. This is one of the big areas that makes Mage: the Ascension different from Sorcerer from a Harry Potter RPG.
This playset is meant to create a Fiasco inspired by, or at least paying homage to, the classic story of the Seven Samurai. The players depict Samurai protecting a village from a bandit attack, though they may be little better than thieves themselves. A few more supernatural options have been included towards the ‘6’ roles, though they can easily be avoided if the playgroup decides they want to eschew such influences.
I’ve written before about my love of Mage: the Ascension. I even went and hacked another game system to play it in a way I really enjoyed, and have run it that way multiple times now. I’m not the only one who wanted to bring Mage back with a modern system. Ryan Macklin also wrote up the hack he was playing with. Now we’re joining forces on it.
In which Chatty describes his Cortex Plus hacks included in the Cortex Plus Hacker’s Guide and points to where you can get a preview copy of the first part!