Stealing From Games (And A Game About Stealing)

Heat

I see this a lot among game designers of all kinds, both new and experienced: “I really want to use [game mechanism X] but I worry it’ll be too much like [popular game].” I am here to set you free and tell you not to worry about that.

Chatty’s 13th Age: The Lich King’s Curse and Reactive Bosses

LichKing

What if a character granted the curse of the Lich King could no longer die? And what if a monster had powers that triggered on the players’ rolls or special attacks?

Project Paradigm: Making Magic

MageTarotBanner

In a game where everyone uses magic, magic becomes the cornerstone of design. This is one of the big areas that makes Mage: the Ascension different from Sorcerer from a Harry Potter RPG.

Samurai Swan Song: A “Seven Samurai”-Inspired “Fiasco”

5-things-you-might-not-know-about-akira-kurosawa-seven-samurai

This playset is meant to create a Fiasco inspired by, or at least paying homage to, the classic story of the Seven Samurai. The players depict Samurai protecting a village from a bandit attack, though they may be little better than thieves themselves. A few more supernatural options have been included towards the ‘6’ roles, though they can easily be avoided if the playgroup decides they want to eschew such influences.

Project Paradigm: Some Thoughts on a Mage-Inspired Fate Game

MageTarotBanner

I’ve written before about my love of Mage: the Ascension. I even went and hacked another game system to play it in a way I really enjoyed, and have run it that way multiple times now. I’m not the only one who wanted to bring Mage back with a modern system. Ryan Macklin also wrote up the hack he was playing with. Now we’re joining forces on it.

“13th Age” Musings: Running Non-Combat PC vs. NPC Scenes

emperor

Specifically for my needs, 13th Age does not have an obvious way to emulate “duel of wits.” I’m aware I could just “roleplay” them or make use of the generic difficulty ratings and “failing forward” concepts. In spite of that, I still felt like something’s missing from my 13th Age GMing toolbox.

13th Age Musings: Of Templates, Uniqueness and Adventure Hooks

LichKing

On one hand, I’m excited about creating stories, plots, and themes needed to establish the best possible campaign. I know the game provides me with some solid tools to do just that. On the other hand, I want to fiddle with the very same tools to make them even more useful.

“Neverwinter Campaign Setting” Icons for “13th Age”

Neverwinter

I’ve played (and run) a few more sessions of 13th Age since I wrote my first preview, as the rules became more solid and filled out from those first playtests. I was initially more guarded, but since then, my opinion of 13th Age has only gone up. The actual books are making their way into […]

The Cortex Plus Hacker’s Guide: The Old School Job

In which Chatty describes his Cortex Plus hacks included in the Cortex Plus Hacker’s Guide and points to where you can get a preview copy of the first part!

Cortex Plus Hacker’s Guide and Fantasy Heroic Roleplaying

As you might know, Phil and I have been D&D fans for decades. Here on Critical Hits, we’ve spent a lot of time writing about, musing about, and generally playing with D&D and games like it.