“Terror in the Stars”: A “Don’t Rest Your Head” Space Horror Hack

event-horizon

You have been selected to boldly go where no one has gone before, but as your voyage commences, you have the dread feeling that space is not a place meant for man.

“Don’t Kill Your Grandfather”: A “Don’t Rest Your Head” Time Travel Hack

28052

A time travel hack for the Don’t Rest Your Head RPG.

Target Mapping your Monsters: Worldbuilding via the “Monster Manual”

IMG_6786_touch

While I read the newest Monster Manual, I could feel the monsters coming together in and around dungeons and world events. There is easily digested lore for every monster in the main part of the book, and each of the 2-3 pieces of lore has something a GM can sink their teeth into and turn into a piece of an adventure.

Adventure Creation Hacks: Index Cards

Hipster_PDA

I had to adapt my approach to prepping. I needed a way to do a little amount of prep whenever I had a short break: during lunch breaks, long meetings or at home. I got the original idea, of all places, in a task management book called From Zen to Done.

Stealing From Games (And A Game About Stealing)

Heat

I see this a lot among game designers of all kinds, both new and experienced: “I really want to use [game mechanism X] but I worry it’ll be too much like [popular game].” I am here to set you free and tell you not to worry about that.

Chatty’s 13th Age: The Lich King’s Curse and Reactive Bosses

LichKing

What if a character granted the curse of the Lich King could no longer die? And what if a monster had powers that triggered on the players’ rolls or special attacks?

Project Paradigm: Making Magic

MageTarotBanner

In a game where everyone uses magic, magic becomes the cornerstone of design. This is one of the big areas that makes Mage: the Ascension different from Sorcerer from a Harry Potter RPG.

Samurai Swan Song: A “Seven Samurai”-Inspired “Fiasco”

5-things-you-might-not-know-about-akira-kurosawa-seven-samurai

This playset is meant to create a Fiasco inspired by, or at least paying homage to, the classic story of the Seven Samurai. The players depict Samurai protecting a village from a bandit attack, though they may be little better than thieves themselves. A few more supernatural options have been included towards the ‘6’ roles, though they can easily be avoided if the playgroup decides they want to eschew such influences.

Project Paradigm: Some Thoughts on a Mage-Inspired Fate Game

MageTarotBanner

I’ve written before about my love of Mage: the Ascension. I even went and hacked another game system to play it in a way I really enjoyed, and have run it that way multiple times now. I’m not the only one who wanted to bring Mage back with a modern system. Ryan Macklin also wrote up the hack he was playing with. Now we’re joining forces on it.

“13th Age” Musings: Running Non-Combat PC vs. NPC Scenes

emperor

Specifically for my needs, 13th Age does not have an obvious way to emulate “duel of wits.” I’m aware I could just “roleplay” them or make use of the generic difficulty ratings and “failing forward” concepts. In spite of that, I still felt like something’s missing from my 13th Age GMing toolbox.

irving texas real estate . Shop the rushessays these days - the perfect decision you could ever generate . checkout out my detailed of some of the hand held shower head reviews available for sale. . jual hajar jahanam