A mashup of urban fantasy, fairy tale, and chick-lit, the debut novel of Andrew G. Schneider is ambitious, adept, and boldly written.
30 Second Summary 13th Age feels like the spiritual successor of 4th Edition Dungeons & Dragons mixed with the storytelling mechanics of games like Fate and Fiasco. Rob Heinsoo and Jonathan Tweet give us a fully refined RPG mixed with a pile of house rules we can drop into any d20 game. While it’s great […]
Sometimes, there are games that just don’t click at first, for whatever reason. For example, I remember years ago at a convention demoing Give Me The Brain to a group of congoers, which isn’t exactly Advanced Squad Leader in terms of complexity. Yet there was one person I was demoing to that would not get it. […]
Engine Publishing, the book publishing arm of our blog rivals/friends at Gnome Stew, has tackled all kinds of subjects before: from NPCs, to plots, to adventure preparation. Their newest book, Odyssey, takes the long view that encompasses aspects of all of these in macro, looking at the campaign as a whole and strategies to deal […]
Advice on Game Mastering, beyond the very basics, is often a matter firmly rooted in perspective. We’ve all got our methods, and the people who disagree with them. We all sling around maxims and codify buzzwords that try to illuminate the abstracts that go on when we have fun at the helm of a game. The Lazy Dungeon Master by Michael E. Shea, AKA Sly Flourish offers a lot of advice that is worth considering in this arena.