In short: I strongly encourage you to check this game out, and throw money at it until it arrives at your house and does a flying elbow through your door.
With a fantastic design, writing that inspires the imagination, and mechanics that make monsters fun to run and fun to fight, the Dungeons & Dragons 5th Edition Monster Manual may very well be the best monster book ever written.
I was one of the fortunate few to get my grubby mitts on an advance copy of the Monster Manual for Dungeons & Dragons. We’ll have a full review of the book in the next few weeks. In the meantime, I wanted to explore some of the aspects that jumped out at me as we flipped through.
The Player’s Handbook – and the D&D 5th edition ruleset as a whole- feels very polished. In fact, I’d go as far to say they focused on taking everything they had from previous editions and worlds, ran with it, refined it again, and so on.
Shadow of the Winter King takes place in a world brimming with possibilities as it slowly sputters to its end. The story chronicles a retired assassin and a disgraced knight tied together by past duties and choices. The world’s end is inevitable, and it is that same sad conclusion that permeates the characters as they struggle to stay true to what sliver of them remains in the face of near-certain futility.
A mashup of urban fantasy, fairy tale, and chick-lit, the debut novel of Andrew G. Schneider is ambitious, adept, and boldly written.
Lords of Waterdeep for iOS brings together two things I already like, so you can probably predict the result. So to say I was excited about these two coming together, announced months ago, would be an understatement. And thankfully, the end result is as good as I’d hoped.
30 Second Summary 13th Age feels like the spiritual successor of 4th Edition Dungeons & Dragons mixed with the storytelling mechanics of games like Fate and Fiasco. Rob Heinsoo and Jonathan Tweet give us a fully refined RPG mixed with a pile of house rules we can drop into any d20 game. While it’s great […]
I’ve been rather discrete about it but I had significant doubts about how the Firefly RPG would turn out and be perceived by gamers. By that I don’t mean the usual jitters of the insecure designer, as I was just one cog of many in an all-star team working on the Gen Con Preview book. […]