Our unofficial mascot here at Critical Hits, since the beginning, has been the powerful combination of an Umber Hulk riding a Bulette.
This is a full game of D&D, including 4 races, 4 classes (going all the way from levels 1-20) and everything you need to run them including equipment and spells. There’s also the rules of how the game runs. The only thing it’s really missing to be fully playable are any monsters.
“Dungeons & Dragons”, the new edition, has a release date, just in time for Gen Con, as well as product covers and a few surprises.
Wizards of the Coast today announced that the highly-anticipated new rules system for Dungeons & Dragons will release in summer 2014.
I have an article in the 2nd to last (for now) issue of Dragon, and it’s a redone version of my most popular article on Critical Hits. It was also my first paid piece in my RPG designer career.
Lords of Waterdeep for iOS brings together two things I already like, so you can probably predict the result. So to say I was excited about these two coming together, announced months ago, would be an understatement. And thankfully, the end result is as good as I’d hoped.
I feel like this post should start with a Star Wars crawl: “It was a time of great change in Dungeons & Dragons…”
I’ve worked with Amanda Valentine on multiple projects before (including Marvel Heroic Roleplaying), where she served as a lead editor, helping to make the books as best they could be on every level. Amanda has a lot of experience working at every level of game design across multiple game lines, and so I was very […]