The fire started with the tiniest of sparks. One small, nearly forgotten Sheep Goddess needed more worshippers or else she faced the worst in God-based bankruptcy: fading away into irrelevance. Other Gods she knew had faded and died. She was not letting it happen to her, sheep or no sheep.
Let’s assume for a moment the Old Man is not an altruistic lover of villagers and hater of all goblinkind. Nor is he sitting in the same Inn with the same offer of 4000 gold pieces waiting for the level-correct Murder Hobos to wander in for his health. What’s in the side quest business for the Old Man?
Dave recaps his 2014 as a freelance game designer in both tabletop and RPG, and learn how too much clicking can seriously derail a plan.
Does the DMG fill in the gaps? Is it more for new DMs, experienced DMs, or all? What about all the rules modules discussed earlier in development? Find out in this full review.
The following is part adventure recap, part DM strategy session, and part after action report. I’m approaching this edition of D&D with game design/writing credits and a love for story and indy-game approaches. Ultimately, I want The Great Dungeon series to be informative to the reader, but also provide a method to refine the approach to my own DMing.
I tried to ask questions about what the group collectively wanted. After listening a bit, and trying to steer the conversation towards what game experience people desired, I scrawled out a grid of game traits and players. Then, I began marking off what people wanted (and didn’t want).
Find the ruined temple where the cult of Nam-Shub sits on one of the world’s last stockpile of pure Thaumium rods… and TAKE IT!
With a fantastic design, writing that inspires the imagination, and mechanics that make monsters fun to run and fun to fight, the Dungeons & Dragons 5th Edition Monster Manual may very well be the best monster book ever written.
While I read the newest Monster Manual, I could feel the monsters coming together in and around dungeons and world events. There is easily digested lore for every monster in the main part of the book, and each of the 2-3 pieces of lore has something a GM can sink their teeth into and turn into a piece of an adventure.