“I have this great idea for a game.” In creative circles, it’s a phrase that gets joked about because it’s often followed by some variation on “…and you should make it for me.”
Spells have a special problem: they’re information. Spells are knowledge which, when learned, perform a specified effect.
I thoroughly enjoyed Captain America: Civil War, but watching it with my wife, I was struck by a few major compromises the film made.
Violence makes things messy and inconvenient. Corporations like things neat and convenient. And bureaucratic.
Taken on its face, football is a bad game. It takes roughly 3 hours to complete only 11 minutes of actual football. If you were forced to play games with such unfavorable numbers, the equivalent would be an eight player game of Talisman.
When I started designing games 4-5 years ago, I used to post all of my designs in public as I was working on them. As my life got busier, I started doing that less and less. I’ve recently realized that I need to do it more.
Survival mode pumps Fallout 4’s feel up to the right notch, adding a little something I missed without quite knowing it.
Algorithms become faster, smarter, and more efficient. Nastier. More aggressive.
It’s impossible to put a dollar value on the worth of a refrigerated semi carrying the data of an entire corporation. One file is valuable, sure. Maybe a few files are valuable. But an entire truck worth of files…