In Memory of a True Adventurer: Randall Walker

A few words on Randall “deadorcs” Walker.

A D&D Life

What does D&D mean to me? It’s an important question, because some might think after being laid off (twice) while working on D&D, I might have negative feelings about it. I don’t.

Realism vs. Genre Emulation

Why do you suppose the PCs win nearly every D&D battle they have? There’s an illusion of threat, but how often does the party really lose a fight?

World Building: Roots

Generation of the world or universe, the setting, is important to numerous aspects of creating media, from novels to games. Careful design can’t be undervalued.

Game Design by Example: Introduction

When I started designing games 4-5 years ago, I used to post all of my designs in public as I was working on them. As my life got busier, I started doing that less and less. I’ve recently realized that I need to do it more.


Survival mode pumps Fallout 4’s feel up to the right notch, adding a little something I missed without quite knowing it.


Since that day my first nameless elf died in the gray-ooze cave in The Keep on the Borderlands, I was hooked. I got into roleplaying games over three decades ago because I was interested in the drama.

A Plot, So Meta

Canon serves as a framework for a setting, but after that, strict adherence to and advancement of canon along an official timeline is harmful to the setting and its audience.

A Busy Year, Part 1: NPC Importance

Working as a part-time RPG freelancer is a proverbial rollercoaster ride. Sometimes it is thrilling, and other times the reward at the end of the ride is that you get to stop.

What Makes a Game Publishable?

How can you decide if the board game you’re working on could have make it to store shelves? Here’s a few quick ideas.