Game Design by Example: Introduction

When I started designing games 4-5 years ago, I used to post all of my designs in public as I was working on them. As my life got busier, I started doing that less and less. I’ve recently realized that I need to do it more.

Surviving

Survival mode pumps Fallout 4’s feel up to the right notch, adding a little something I missed without quite knowing it.

Shotgunning

Since that day my first nameless elf died in the gray-ooze cave in The Keep on the Borderlands, I was hooked. I got into roleplaying games over three decades ago because I was interested in the drama.

A Plot, So Meta

Canon serves as a framework for a setting, but after that, strict adherence to and advancement of canon along an official timeline is harmful to the setting and its audience.

A Busy Year, Part 1: NPC Importance

Working as a part-time RPG freelancer is a proverbial rollercoaster ride. Sometimes it is thrilling, and other times the reward at the end of the ride is that you get to stop.

What Makes a Game Publishable?

How can you decide if the board game you’re working on could have make it to store shelves? Here’s a few quick ideas.

My 2014 as a Freelance Game Designer

Dave recaps his 2014 as a freelance game designer in both tabletop and RPG, and learn how too much clicking can seriously derail a plan.

Starting from Scratch: The Great Dungeon

I tried to ask questions about what the group collectively wanted. After listening a bit, and trying to steer the conversation towards what game experience people desired, I scrawled out a grid of game traits and players. Then, I began marking off what people wanted (and didn’t want).

What I Did on My Summer Con Season Vacation

This summer was extra-special. Although I have been exercising my RPG muscles, both personally and professionally, in different directions, there is no ignoring the launch of the new edition. And for someone so steeped in Organized Play, the launch of a new D&D campaign at the start of a new edition of the game is a critical hit.

Target Mapping your Monsters: Worldbuilding via the “Monster Manual”

While I read the newest Monster Manual, I could feel the monsters coming together in and around dungeons and world events. There is easily digested lore for every monster in the main part of the book, and each of the 2-3 pieces of lore has something a GM can sink their teeth into and turn into a piece of an adventure.