I wanted to take a look at another popular RPG through the lens of a long-time D&D fan. This time I want to take a look at a wonderful game system known as Fate Core.
This summer was extra-special. Although I have been exercising my RPG muscles, both personally and professionally, in different directions, there is no ignoring the launch of the new edition. And for someone so steeped in Organized Play, the launch of a new D&D campaign at the start of a new edition of the game is a critical hit.
An interesting question came up in an online discussion of D&D Next, and I very much anticipated seeing how the answers would play out. The question regarded how players and DMs handled flanking in the playtest, since the current iteration of the rules do not mention flanking. I was most interested in not what people […]
More important than the first playtest of the D&D rules at DDXP was the opportunity that participants had to explore what they loved most about the game throughout its history. The first step in this exploration is to figure out what the game is to each of its fans and players.
Where I talk about my opinions on the past and future of D&D, and then end up sounds like a cross between a Romantic poet and the lonely drunk at the end of the bar after a long night. Which in some cases is exactly the same thing.
Designing content in a shared-world setting is fraught with dangers. Disgruntled fans are armed with all manner of weaponry, but none as dreadful as the ‘canon.’
Geeks speak, but why should anyone listen? Because all voices have the potential to produce a joyful noise. We just have to be willing to hear it.