I was one of the fortunate few to get my grubby mitts on an advance copy of the Monster Manual for Dungeons & Dragons. We’ll have a full review of the book in the next few weeks. In the meantime, I wanted to explore some of the aspects that jumped out at me as we flipped through.
I’ve written before about my love of Mage: the Ascension. I even went and hacked another game system to play it in a way I really enjoyed, and have run it that way multiple times now. I’m not the only one who wanted to bring Mage back with a modern system. Ryan Macklin also wrote up the hack he was playing with. Now we’re joining forces on it.
Engine Publishing, the book publishing arm of our blog rivals/friends at Gnome Stew, has tackled all kinds of subjects before: from NPCs, to plots, to adventure preparation. Their newest book, Odyssey, takes the long view that encompasses aspects of all of these in macro, looking at the campaign as a whole and strategies to deal […]
This year has been a great one for new games of all kinds. As I look back at the ones I’ve put the most time into and been most excited about, I was surprised to pick up on a pattern: most of them are cooperative games. While cooperative games are often a mixed bag for me, this year has produced some that I’ve gotten lots of mileage out of. Presented here are five of my very favorites that I encourage you to check out.