What Makes a Game Publishable?

How can you decide if the board game you’re working on could have make it to store shelves? Here’s a few quick ideas.

“Don’t Kill Your Grandfather”: A “Don’t Rest Your Head” Time Travel Hack

A time travel hack for the Don’t Rest Your Head RPG.

A Quick D&D 5e Spellcasting Primer

New to D&D 5e and interested in a spellcasting character? Here’s what you need to know.

My 2014 as a Freelance Game Designer

Dave recaps his 2014 as a freelance game designer in both tabletop and RPG, and learn how too much clicking can seriously derail a plan.

10 Things I Dig About the New “Monster Manual” (And 5 I Don’t)

I was one of the fortunate few to get my grubby mitts on an advance copy of the Monster Manual for Dungeons & Dragons. We’ll have a full review of the book in the next few weeks. In the meantime, I wanted to explore some of the aspects that jumped out at me as we flipped through.

Stealing From Games (And A Game About Stealing)

I see this a lot among game designers of all kinds, both new and experienced: “I really want to use [game mechanism X] but I worry it’ll be too much like [popular game].” I am here to set you free and tell you not to worry about that.

Project Paradigm: Making Magic

In a game where everyone uses magic, magic becomes the cornerstone of design. This is one of the big areas that makes Mage: the Ascension different from Sorcerer from a Harry Potter RPG.

Project Paradigm: Some Thoughts on a Mage-Inspired Fate Game

I’ve written before about my love of Mage: the Ascension. I even went and hacked another game system to play it in a way I really enjoyed, and have run it that way multiple times now. I’m not the only one who wanted to bring Mage back with a modern system. Ryan Macklin also wrote up the hack he was playing with. Now we’re joining forces on it.

Metatopia 2013 Schedule

Metatopia is a unique convention, added to the roster of Double Exposure conventions. Metatopia covers games of all kinds, from board/card/party games to roleplaying games to live action games. As someone who has interests in all those areas, I’ve been happy to be at Metatopia every time they’ve put the convention on, including this year.

“Neverwinter Campaign Setting” Icons for “13th Age”

I’ve played (and run) a few more sessions of 13th Age since I wrote my first preview, as the rules became more solid and filled out from those first playtests. I was initially more guarded, but since then, my opinion of 13th Age has only gone up. The actual books are making their way into […]