Last week, I was scrambling to prepare for my bimonthly 13th Age game session. We’d just completed the campaign’s first story arc, one I’d run with tight narrative control (That’s fancy jargon for “railroading”). I wanted the next arc to be more episodic in nature and allow players to chose where to the story would go. I am, however, well aware of the chaos and paralysis that can occur on both sides of the proverbial gaming screen if the GM opens up the world and waits for the players to do something. As I was brainstorming to find a good compromise, I stumbled on an idea.
In which Chatty shares the recording of his discussion with Ryan Macklin about dealing with anxiety, depression, pain and suicidal thoughts. It’s intense, honest and open. We aren’t alone, and neither are you.
In which Chatty shares the latest details on his Google+ Hangout with Ryan Macklin
In which Chatty describes his Cortex Plus hacks included in the Cortex Plus Hacker’s Guide and points to where you can get a preview copy of the first part!