This is a long-winded story about how master 20th level wizards often get into the sheep business.
How do the Evil Lords locate the capital to invest in their ego-stroking structures? Here’s five options, with their pros and cons.
I decided it would be cool to run the players through an old school dungeon. White Plume Mountain came up as a perfect model of the crazy “makes-no-sense” concept of early 80’s dungeon design. I just needed to find a semi-plausible reason to plug the adventure into the world. That’s where the Faerie Dragon came in.
A bond is when adventuring parties ask for investment directly from investors instead of getting a loan from the bank. Adventuring parties promise to pay an interest rate over a certain period until the bond matures.
The Super Evil Lich King of Ancient Yore reemerged from his 10,000 year nap to, once again, take over the world. The villagers found this inconvenient.
Magic Swords – real, true magic swords – were the stuff of legend. So the bards claimed. And bards claimed all sorts of ridiculous things.
While dreaming of the big prize, pirates stick with their ship. They make more money in piracy than in merchant shipping. The payouts are better. They’re living a more expensive lifestyle. And if they happen to hit that one big score… right around the corner… the next ship is the one…
Standard employees from the TB Corporation don’t venture into space. They dwell in their enormous glass-paned high rise calculating shipping routes, mining trips, and round trips for the highest possible profit margin.
The Goblins have tried a variety of tactics to get the local quasi-humanity on board with their presence. They’ve tried granting (exploding) presents to the local townspeople. They’ve tried a Hug a Goblin marketing campaign.
The Underdark lends itself to game shows. Piles of gems embedded in walls! Evil, tentacally monsters! (And can we get more tentacles?) Best of all, a conga line of attractive contestants with their own little and hilarious personality quirks.