My 2014 as a Freelance Game Designer

Heat (Large)

Dave recaps his 2014 as a freelance game designer in both tabletop and RPG, and learn how too much clicking can seriously derail a plan.

The Cardboard Dungeon, Part 1

DMG_Illo2

For our second D&D session, I was “planning” to run a classic Dungeon Crawl™. In the spirit of the previous session, I didn’t want to prepare an actual dungeon map with a key of its content. First I didn’t have time, and second, I wanted to see how I could run an improvised crawl. As I […]

Fake it like Chatty.

DMG_Illo2

No matter how many years of experience you accumulate as a Dungeon Master, there are things you’re better at than others.  For instance, I’m excellent with pacing and I bring stories from zero to epic in mere minutes. (I once ran a game from character creation to driving A moon-sized dragon into a planet core to […]

The Jungle Island of Loot, Part 3

DMG_Illo2

After a very bloody round of combat , my players became aware that I wasn’t planning to parcel out encounters in tidy, balanced packets (especially since I didn’t have the Dungeon Master Guide at the time). They rapidly started looking for alternatives to becoming monkey chow. Franky: Mush will use Minor Illusion to create the sound […]

The Jungle Island of Loot, Part 2

DMG_Illo2

Redbeard, Mush and Jack sailed out of Ereborn and set for Volcano Island. I started things with a sailing challenge, asking for roll. I forget if it was Wisdom, Intelligence or Dexterity. I was clear to let them know that they wouldn’t get lost, as the volcano’s plume was visible from anywhere in the archipelago. Flubbing the […]

The Jungle Island of Loot, Part 1

DMG_Illo2

If you’ve been reading my recent posts, you know we managed to create new D&D characters and the basis of a campaign settings in less than two hours. When we were done everyone was ready to go, excited to see how the game would go. I dove right into it and grabbed the setting’s index cards into a stack. […]

Like a Virgin… for the 5th time.

DMG_Illo2

(Trying something new here. I’m challenging myself to write 3 short articles a week about D&D. If you like the idea, please let me know!) I’ve been playing RPGs for more than 30 years. I’ve been a Game Master for 95%+ of that time. It’s the role I like most, for reasons that have evolved over the […]

The Great Dungeon #2 – Storefronts, Slug Love, and Metamatter

Hobgoblins

Miners, metamatter, and more collide in the latest installment of The Great Dungeon.

The Great Dungeon #1 – Dungeoneers

tumblr_n0b1dyxQqx1r9boe4o1_1280

The following is part adventure recap, part DM strategy session, and part after action report. I’m approaching this edition of D&D with game design/writing credits and a love for story and indy-game approaches. Ultimately, I want The Great Dungeon series to be informative to the reader, but also provide a method to refine the approach to my own DMing.

Starting from Scratch: The Great Dungeon

tumblr_n0b1dyxQqx1r9boe4o1_1280

I tried to ask questions about what the group collectively wanted. After listening a bit, and trying to steer the conversation towards what game experience people desired, I scrawled out a grid of game traits and players. Then, I began marking off what people wanted (and didn’t want).

online divorce smartdivorce.com . get your assistance in essay writing here . Sbobet . hair extension training