Breaking D&D 2: Electric Bugaloo

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The risk inherent in mentioning optimization, rules complexity, and story vs. rules in a discussion is great. People may fall back into entrenched positions on all sides. So I want to quickly clarify some points that will also frame my discussion going forward.

D&D: Breaking (is) Bad

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The game has to be about the story if the hobby as a whole is going to flourish. This means that the ultra-optimizing, breaking the game with its own rules because they are there, intentionally ignoring the spirit of the rules to mangle the game into something it isn’t, has to stop.

“Basic Dungeons & Dragons” Rules PDF is Online

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This is a full game of D&D, including 4 races, 4 classes (going all the way from levels 1-20) and everything you need to run them including equipment and spells. There’s also the rules of how the game runs. The only thing it’s really missing to be fully playable are any monsters.

A D&D Lover’s Guide to Other RPGs: “Dungeon World”

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It is no secret that Dungeon World was created as an homage to the earliest versions of D&D. From the six standard ability scores that range from 3-18, to the races and classes of the grand old game, Dungeon World makes no pretense at being anything but a hack of D&D.

Review: “Shadow of the Winter King”

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Shadow of the Winter King takes place in a world brimming with possibilities as it slowly sputters to its end. The story chronicles a retired assassin and a disgraced knight tied together by past duties and choices. The world’s end is inevitable, and it is that same sad conclusion that permeates the characters as they struggle to stay true to what sliver of them remains in the face of near-certain futility.

Stealing From Games (And A Game About Stealing)

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I see this a lot among game designers of all kinds, both new and experienced: “I really want to use [game mechanism X] but I worry it’ll be too much like [popular game].” I am here to set you free and tell you not to worry about that.

Chatty’s 13th Age: The Lich King’s Curse and Reactive Bosses

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What if a character granted the curse of the Lich King could no longer die? And what if a monster had powers that triggered on the players’ rolls or special attacks?

“Dungeons & Dragons” New Edition (Formerly “Next”) Gets Release Dates, Cover

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“Dungeons & Dragons”, the new edition, has a release date, just in time for Gen Con, as well as product covers and a few surprises.

Project Paradigm: Making Magic

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In a game where everyone uses magic, magic becomes the cornerstone of design. This is one of the big areas that makes Mage: the Ascension different from Sorcerer from a Harry Potter RPG.

A Life Playing D&D

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It’s quite possible that, when we look at the small things that form together to build a happy life, D&D can be high on the list. This might surprise us. Yet if we think about it, the fact that we get so much joy playing D&D might not be all that surprising at all.