You have been selected to boldly go where no one has gone before, but as your voyage commences, you have the dread feeling that space is not a place meant for man.
Airships, enemy turtles, and some familiar-looking plumbers invade The Great Dungeon.
Miners, metamatter, and more collide in the latest installment of The Great Dungeon.
I distinctly remember leaving my apartment one day and running into my neighbor. He looked at my shirt and said, “Wow, you like Castlevania?” Fast-forward a few years, and a few minutes on my computer, and my neighbor gave me an alpha copy of his successful Kickstarter “Metroidvania” homage, Chasm.
The following is part adventure recap, part DM strategy session, and part after action report. I’m approaching this edition of D&D with game design/writing credits and a love for story and indy-game approaches. Ultimately, I want The Great Dungeon series to be informative to the reader, but also provide a method to refine the approach to my own DMing.
I tried to ask questions about what the group collectively wanted. After listening a bit, and trying to steer the conversation towards what game experience people desired, I scrawled out a grid of game traits and players. Then, I began marking off what people wanted (and didn’t want).
Shadow of the Winter King takes place in a world brimming with possibilities as it slowly sputters to its end. The story chronicles a retired assassin and a disgraced knight tied together by past duties and choices. The world’s end is inevitable, and it is that same sad conclusion that permeates the characters as they struggle to stay true to what sliver of them remains in the face of near-certain futility.
This playset is meant to create a Fiasco inspired by, or at least paying homage to, the classic story of the Seven Samurai. The players depict Samurai protecting a village from a bandit attack, though they may be little better than thieves themselves. A few more supernatural options have been included towards the ‘6’ roles, though they can easily be avoided if the playgroup decides they want to eschew such influences.
A mashup of urban fantasy, fairy tale, and chick-lit, the debut novel of Andrew G. Schneider is ambitious, adept, and boldly written.
I have a number of completed novels, but right now one of them stands out to me and my helpful coterie of alpha readers as the most polished and ready for publication. In this article, I discuss my goals, doubts, and options for what to do with my finished novel, Roland’s Legion.