I have an article in the 2nd to last (for now) issue of Dragon, and it’s a redone version of my most popular article on Critical Hits. It was also my first paid piece in my RPG designer career.
I’ve worked with Amanda Valentine on multiple projects before (including Marvel Heroic Roleplaying), where she served as a lead editor, helping to make the books as best they could be on every level. Amanda has a lot of experience working at every level of game design across multiple game lines, and so I was very […]
If you know D&D, you probably know the name Rich Baker. From his role in development of settings like Birthright, games like Alternity and the new Gamma World, many Forgotten Realms supplements and novels, war games, and much more, Baker has many years of industry experience on all kinds of products. Now, Baker has teamed up […]
Sometimes, there are games that just don’t click at first, for whatever reason. For example, I remember years ago at a convention demoing Give Me The Brain to a group of congoers, which isn’t exactly Advanced Squad Leader in terms of complexity. Yet there was one person I was demoing to that would not get it. […]