In a game where everyone uses magic, magic becomes the cornerstone of design. This is one of the big areas that makes Mage: the Ascension different from Sorcerer from a Harry Potter RPG.
I’ve written before about my love of Mage: the Ascension. I even went and hacked another game system to play it in a way I really enjoyed, and have run it that way multiple times now. I’m not the only one who wanted to bring Mage back with a modern system. Ryan Macklin also wrote up the hack he was playing with. Now we’re joining forces on it.
I’ve worked with Amanda Valentine on multiple projects before (including Marvel Heroic Roleplaying), where she served as a lead editor, helping to make the books as best they could be on every level. Amanda has a lot of experience working at every level of game design across multiple game lines, and so I was very […]