About Dave

Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e, their two dogs, and two cats.

Preview: “Out of the Abyss” Adventure for D&D

The next big campaign for D&D 5e is Out of the Abyss, and it involves unleashing every demon ever into the midst of the Underdark. That sounds like a bad thing.

What Makes a Game Publishable?

How can you decide if the board game you’re working on could have make it to store shelves? Here’s a few quick ideas.

Announcing: “Sentinels of the Multiverse” RPG

In partnership with Greater Than Games, we here at Critical-Hits Studios, Inc. are pleased to announce that we are designing the official Sentinels of the Multiverse Roleplaying Game.

Breaking: “Dragon+” Magazine App Comes to the iOS Store

After months of speculation following the launch of D&D 5e and the cessation of the digital versions of Dragon and Dungeon magazines as part of the D&D Insider program in 4th edition, the new version of Dragon has seemingly emerged: on the iOS app store.

“Don’t Kill Your Grandfather”: A “Don’t Rest Your Head” Time Travel Hack

A time travel hack for the Don’t Rest Your Head RPG.

Goodbye, Sir Terry

Sir Terry Pratchett, author of the Discworld series, passed away today at the age of 66, following a battle with early onset Alzheimer’s disease.

A Quick D&D 5e Spellcasting Primer

New to D&D 5e and interested in a spellcasting character? Here’s what you need to know.

My 2014 as a Freelance Game Designer

Dave recaps his 2014 as a freelance game designer in both tabletop and RPG, and learn how too much clicking can seriously derail a plan.

Review: “Dungeon Master’s Guide” for “Dungeons & Dragons” 5th Edition

Does the DMG fill in the gaps? Is it more for new DMs, experienced DMs, or all? What about all the rules modules discussed earlier in development? Find out in this full review.

10 Things I Dig About the New “Monster Manual” (And 5 I Don’t)

I was one of the fortunate few to get my grubby mitts on an advance copy of the Monster Manual for Dungeons & Dragons. We’ll have a full review of the book in the next few weeks. In the meantime, I wanted to explore some of the aspects that jumped out at me as we flipped through.