Assemble your crew and case the joint by checking out this interview with “Dusk City Outlaws” creator Rodney Thompson.
A few words on Randall “deadorcs” Walker.
For years, gamers have wondered why two of the biggest fantasy brands in the world, Magic: the Gathering and Dungeons & Dragons, couldn’t come together, especially since they’re both made in the same building.
Some weeks, you just have to say to yourself, “wow, there’s a lot of good games out there.” Nowhere has that hit me so strongly by seeing all the games being funded on Kickstarter this week.
In House of Bards, the kingdom of Costracinni exists in a constant state of war. And war means turmoil, but for the ambitious back on the home front, that’s just another word for opportunity.
Our first post went up October 6th, 2005. Ten years later, we’re still blogging. Here’s a look back at the last decade, along with some reminiscing, our favorite posts, stats, and what’s happening next.
The next big campaign for D&D 5e is Out of the Abyss, and it involves unleashing every demon ever into the midst of the Underdark. That sounds like a bad thing.
How can you decide if the board game you’re working on could have make it to store shelves? Here’s a few quick ideas.
In partnership with Greater Than Games, we here at Critical-Hits Studios, Inc. are pleased to announce that we are designing the official Sentinels of the Multiverse Roleplaying Game.
After months of speculation following the launch of D&D 5e and the cessation of the digital versions of Dragon and Dungeon magazines as part of the D&D Insider program in 4th edition, the new version of Dragon has seemingly emerged: on the iOS app store.