After roughly a year with extremely limited time for roleplaying games, I was invited by a close friend to play in his newly starting modern day, Cthulhu-esque campaign using the early release Fate Core rules from the Kickstarter from Evil Hat Productions. I had heard quite a bit from Dave and other friends about the Dresden […]
Wizards of the Coast is awesome enough to provide us with five copies of the new 1st Edition Advanced Dungeons & Dragons Unearthed Arcana reprint book to giveaway to our readers! We haven’t really done a giveaway or contest in quite a while, so I’m keeping this nice and simple – all you have to do in order to be entered to win one of the five copies is leave a comment on this post!
Back in one of my earliest Architect DM posts I said that structure was one of the most overlooked elements of dungeon design. These days most of the published dungeon maps that I see are not bad with regards to structure, but from what I’ve heard this is still something that a lot of people would like to learn about for their personal, hand drawn dungeon designs.
There are a lot of people talking about the D&D Next open playtest, and one of the subjects I hear about a lot is the way Advantage/Disadvantage are currently working. The general opinion I’ve heard is that it is overpowered when compared to the +2/-2 bonus we’re used to from previous editions of D&D. My gut reaction to hearing that something is overpowered isn’t to jump into the mob and swing my nerf-bat around, it’s to look at as much data as I can and figure out if I agree or not. So that’s what I’m going to do!