This is an excerpt of my second blog post, published in July 2007
This fall, after a 2 year campaign characterized by many missed games and a DM that finally decided to tackle and recover from a severe depression, we decided that we needed to start a new one.
I’m pretty excited by the new campaign. Everyone seems to have made a character they really want to play and I’ve got a few ideas about the campaign’s backstory that are promising.
Seven and a half years after I posted the above, I was back to planning a D&D campaign.
But I’ve evolved as a DM since that summer night in 2007.
I used to spend weeks planning and darkening pages. I picked villains and likely plot arcs. I’d get lost in the what, the why and the where of it all. Aspect of my controllish personality came out strong. I felt I had to be ready to face all eventualities, including my players’ likely attempt to derail the story.
Thankfully, I don’t plan like that anymore. In fact, I was determined to start my new D&D campaign with no prep whatsoever. I’d farm that out to the players.
I can already sense a disturbance in the collective gestalt of DMs. I can feel you all frowning…
“That’ never works, Phil!”
Yes, it does.