In which Chatty finally reveals what new RPG hack he’s been working on for so long and starts telling the story of his latest play test game in a mythical fantasy city.
Archives for May 2011
Chatty in Washington: Highlights of DC Gameday
In which Chatty exits his blog silence to share the best tidbits of his Washington DC trip to attend a gaming con.
Critical Bits for the week ending 2011-05-15
From the Archives:: Chatty's Initial Thoughts on 4e http://bit.ly/muBhp2 #charchive # RT @deadorcs: Busy giving your Mom a foot rub on Sunday?? Then you missed what can be done with the found objects! http://bit.ly/md8bvi # Classifying feats as common, uncommon, and rare by @greywulf: http://bit.ly/khYESk # Beholder Art Segmentatation project – the results of the […]
The Architect DM: Creating Histories – Part 1
World building can be one of the most intimidating tasks for DMs and GMs when it comes to running their own RPG campaign. No matter how much advice you read or receive from your friends, creating a world of your own or modifying someone else’s world can still feel incredibly daunting even for people who are experienced at running their own games. In my last solicitation for questions and suggestions to discuss in this series on twitter, clampclontoller said this, “In my homebrew, creating histories in specific territories is a challenge – particularly linking them to the whole world.” Since this is an issue that I’ve struggled with many times myself, it feels like a good topic worth exploring here!
Critical Hits Podcast #28: Mike Shea and Matt James on Power Creep
What is power creep? How does it manifest in 4e? What are some of the egregious examples? How can a DM deal with all those many classes, races, powers, and items out there? These questions and more are discussed by Mike Shea of Sly Flourish and Matt James of Loremaster.
Proper Villainy: The Crockpot Of The Damned
This week we discuss some good practical evil you can do in your own backyard. Proper villains use fear, uncertainty, and doubt to ply their dark craft and cement their power over the helpless. Learn from the dark example of the mac daddy of interstellar villainy, Lord Vader. Dude can make a serious bowl of evil gumbo.
Playing Leverage with Just the FAQs
Leverage: the Roleplaying Game does so many things right. It’s quick, collaborative, easy to prep, iconic, and tethered to a great back-and-forth mechanic and play style. But still, every plan has room for improvement.
Critical Bits for the week ending 2011-05-08
From the Archives:: "Perhaps this is a passable day to die." http://bit.ly/l1AJee #charchive # Please vote for us in the @stuffershack RPG Site of the Year Contest: http://bit.ly/mcQqDH Only takes a quick comment to vote! # RT @DriveThruRPG: 190+ titles available in the Now in print program at DrivethruRPG.com – http://bit.ly/jYJPfs # RT @WyattSalazar: My […]
The Plastic Is Too Damn High: Miniatures Pricing Primer
Like many of you, I was dismayed at the cancellation of the D&D minis line. Understandably, this raised some questions among the community. “Are minis really that expensive to make?” “Why can’t I just buy a box of assorted monsters?” “Isn’t it stupid to reuse sculpts?” I hope to be able to answer some of these questions, with what limited knowledge I have about the situation.
Boardgaming Resurgence
Just over a year ago our group of friends was heavily into the deck building game Dominion. It was relatively new but had been out long enough to have three quick expansions and we really couldn’t get enough of it. Some days we would play game after game for hours on end. As should be expected, we eventually burned out from that pace. Thankfully, over the last two months I have noticed an extreme increase in the amount of board games that my friends and I have been playing and I want to share a few of the stand out games we’ve been enjoying.
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