Mike Shea, guest writer here and head honcho of Sly Flourish, interviewed me once again, this time about “The Out,” a method for shortening combats by defining alternative ways that the battle can end instead of one side or the other being wiped out. We discuss why to use it, how to implement it, planning it, some potential pitfalls to using it, and more.
- Avoiding the Early Out
- Three Examples for Ending a Battle Early
- Designing 30 Minute Skirmishes in 4e
- Sly Flourish’s Dungeon Master Tips Book
The Combat “Out” (50 minutes, 24 MB)