Critical Hits Podcast #22: Tomb of Horrors Actual Play (Part 1)

As part of my ongoing campaign, I was able to inflict, I mean, run the 4e conversion of the Tomb of Horrors (from the DM Rewards program) for my regular group as part of a flashback to a previous group of heroes. The further they got in the adventure, the more information revealed for when their regular characters would tackle the older version of the classic dungeon.

The best part? None of the players had experienced any version of the Tomb of Horrors previously. All the tricks and traps were new to them. Would they defeat the sinister Acererak, or would the classic dungeon consume them?

This recording of our game will be broken up into several chunks (probably around 4), each running from 30 minutes to about an hour. Here is the first part of the session.

Tomb of Horrors Actual Play, Part 1 (35 minutes, 17 MB)

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Opening Theme: “Exciting Trailer” by Kevin MacLeod

About Dave

Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e, their three dogs, and two cats.

Comments

  1. Is there still a way of getting a hold of this? I’d love to run it for my group in a few months and I’m not in the DM Rewards program.

Trackbacks

  1. […] Critical Hits Podcast #22: Tomb of Horrors Actual Play (Part 1): My favorite link of the week! Dave Chalker takes his players through my much-beloved 4E Tomb of Horrors – and records it! […]

  2. […] it out, and find more details on Critical Hits Share and […]

  3. […] the 4e conversion of the Tomb of Horrors (from the DM Rewards program) continues. In part 1, the party ventured into the Tomb and explored the first hallway, encountering pit traps and […]

  4. […] part 1, our party ventured into the Tomb. In part 2, the party came across three chests and fought the […]

  5. […] In part 1, our party ventured into the Tomb. In part 2, the party came across three chests and fought the denizens of those chests. Part 3 involved exploring a long corridor filled with images of all kinds of creatures holding different colored spheres, a three-armed statue, and another mysterious gateway… which teleported them back to the beginning, sans some of their magic items. […]