Last week Dave asked about which of the big summer conventions you are planning on going to just before he set out for Origins 2010 himself (which he’ll no doubt be writing about this week). The largest group was 46% of you that aren’t planning on attending any of the big gaming conventions. The most popular convention was GenCon with 26% of you planning on going, followed by the Other response with 13% and just above Origins that 12% of you attended just last week. Dragon*Con came in at 9%, San Diego Comic Con had 5% and PAX Prime was at the bottom with 4%. We don’t take these as full proof numbers, just a decent look at which cons are more popular and get more attendance amongst you guys.
Today I’d like to touch on a topic that is very prominent on my mind lately, the topic of how magic items are handled in Dungeons & Dragons and specifically how they’re designed to be used in 4th Edition. I would imagine there is some good discussion that can be had on this topic, but between Dave and I we pretty well agree on the matter so I’m bringing it up here to hopefully open up to a larger range of opinions and see what we get. The DMG2 introduced some solid rules for skipping magic items and keeping the math intact by adding flat bonuses per tier/level so that the PCs can keep up with the monsters without the need for magical weapons and armor.
One of the really fantastic elements of D&D is that you can have one group’s campaign where magic items abound and every character is draped in more than enough of them to handle various situations, or you can have a game where magic items have been unheard of for centuries and the discovery of only one of them can change the course of the entire campaign. Of course there are always the artifacts or the healing potions which run the range from incredibly rare and powerful to common and used nearly every day but are all still magical items, but it’s not very difficult to look at any campaign or setting and figure out roughly how common magic items are in that world. With all of this in mind, I’m asking:
Please feel free to share any details about your characters or campaign worlds in the comments. It doesn’t matter if you have a Conan-like character who doesn’t need a magical sword to slice people’s heads off or an epic paladin wearing radiant forged plate armor and a holy avenger, we want to hear about it all!