As rumored and then announced yesterday, the long-promised revision of the Game System License for 4e D&D was released. While it’s certainly important news, I think the actual effects on the average gamer are minimal.
- Since publishers no longer have to choose between the OGL and GSL, more third-party publishers can adopt the license to produce 4e-compatible products. As reported earlier, Clark Peterson of Necromancer Games was used to judge the revisions, and he is planning on releasing 4e products now. Other publishers may follow suit, but it’s probably too soon to tell. (Of course, the interesting test will be if Paizo decides to release 4e products).
- Player’s Handbook 2, Monster Manual 2, and Adventurer’s Vault content is fair game for third party publishers now, which means products such as The Quintessential Avenger Sorcerer are now a possibility. (As others have pointed out, only some things were added from PHB2 and MM2, mostly sticking to classes, races, and monsters that were formerly in D&D).
- Along those lines, since the new System Reference Document includes those books, you can get an early peek at the power names of all the classes, and a list of many of the new monsters.
- However, the clause preventing unaltered material is still there, so third-party publishers still cannot print statblocks in their adventures (at least without making up new monsters or altering existing ones).
- The fan site policy is still absent, but that was never going to be in the GSL.
- Generally, while there’s a little begrudging acceptance that the changes are for the better, few minds seem to have been changed by this new version.