While the Bard came out as a clear winner in the most anticipated class from the PHB2, the battle of the races has come to a less definitive ending. After a rough battle filled with pet badgers and silver bullets, the Gnomes and Shifters are tied for the race that you most want to play! In a very close second comes the new race Deva (aka Aasimar?), and only one vote behind them in third are the half-giant Goliaths. Only one vote behind them, in fourth, are the Shades leaving a surprise last place to the disgruntled Half-Orcs. Perhaps this shows it was a good decision leaving them out of the core books, but I’m sad to see them in last place. This has to be one of our closest polls ever, but I’m pretty sure everyone voting for Deva just thought they were voting for “Dave” with the letters switched around.
For this week what has been on my mind is how my D&D campaign is going to progress into the future, both Dave and I are running games right now and our players have just reached mid-heroic tier, which means there are many new possibilities opening up to them and us as DMs. I began to consider how my game has gone up until now, and had some discussions with Phil and The Main Event about it, but the thought entered my mind about how a campaign might change style mid-campaign either intentionally or through a natural progression because of the players and DM and how they act at the table.
Dungeon Hack: Raid the dungeon, kill everything in your path, take all the loot. Dungeon crawling is a tough life, but it’s easier than talking!
High Politics: Corrupt lords, a benevolent queen, and the head of the church are all out for the reins of the empire. Assassinations and dirty dealings are rampant, and only your quick wits or silver tongue can save you!
Sandbox / Freeform: That place looks dangerous, let’s not go there, it’s a silly place. You never know what lay over the horizon (hopefully the DM does), but you’re sure to find adventure wherever you go.
Empire Building: Kings and lords aren’t the only ones deserving of a castle all their own, after all you’re the ones who cleared out he monsters and saved the town. A home to call your own, hell why not a nation to call your own? After all, why bother with the monsters when you can make war with the neighboring kingdoms?
Heroic: Evil threatens the world at every turn, innocents are in danger, and you’ve got to save them all! There should be no hesitation in executing your swift brand of justice, with praise and glory as your rewards. You are heroes, it’s time to start acting like it.
Villainous / Evil: Those guys are the jerks, killing people with out even blinking. At least you don’t hide behind the thin veil of righteousness and claim to be good while killing masses of living beings, no you’re perfectly aware of how evil you are, and damn proud of it! I expect you to talk, and die, not necessarily in that order.
Gray Morality: It turns out those goblins were only stealing from the town to feed their families, and you wiped them out. The evil lich who has been harvesting souls is only trying to bring his long lost love back to life after she was killed in a demonic ritual.
Heavily Plotted / Railroading: You exit the dark corridors of Shadowfell Keep and see before you the gaping entrance to Thunderspire Labyrinth. The Drow mob boss has your loved ones captive, and you must follow all of his orders exactly or else. OR. ELSE.
Character Driven: You are Ta’varen and the world seems to shift around your actions, probability changes in your favor and important events just seem to follow you wherever you go. Your decisions and actions have a far reaching and vast impact on the future, and it’s time to make a difference.