Over the weekend the immensity of what I have tackled with Kobold Love crashed on me.
As comments, mostly positive, and some (well deserved) reservations started pouring in, what initially felt to me like a public adventure prep exercise took a new dimension.
This is the real deal Phil, you will need to play by the publisher’s rules. That means mastering the 4e rules set (even if rules are lies), writing (and editing) above and beyond my current habit and make design choices that will be open to criticism.
I’m fine with that, I can take diverging opinions and criticism. Heck, chances are I will most certainly rise to the challenge and outdo myself.
I won’t try to please everyone. That’s absolutely impossible, no matter how talented I may be. I will listen to people and seriously consider their opinions, but at the end of the day, I will go where my guts tell me to go.
That’s one of the many reasons the adventure is up for Hacking by anyone, so you can make it into something you would like to run!
Hacking the Love!
Speaking of hacking, some people contacted me with questions and/or not too sure about what was this whole part of the project about.
Here’s the rundown of what I expect of you my hacking readers:
I will work on the 4e version of Kobold Love. I will possibly publish it commercially if it gains sufficient interest. However, anyone reading the blog will be able to get a playable adventure by just copy/pasting these KL posts.
I invite others to start with my Elevator Pitch posted back here and create their own version of Kobold Love in their favorite system (apart from 4e, see below).
It doesn’t have to be about kobolds… It just has to be about taking some of a games’ core tropes and subverting them to the breaking point and back.
Those who participate on thier own websites or on our forums get a chance to win a few prizes.
Those who make it to the end and offer a playable adventure get to go under the readers’ spotlight and run a chance of being voted ‘best hack’ and win a bigger prize.
I don’t lay claims to anything more than my 4e version of the adventure (and ask people not to tackle it in 4e, but I won’t kick in your door and seize your laptop if you do). All I really ask is that don’t sell your adventure without talking to me first.
The specter of ‘blogging as work’ as started showing its ugly head again and I only have myself to blame. I have just too many bloddy cool things to write about. As I try to flap my arms while falling from my cliff, I started feeling anxiety again… for the first time in nearly 6 months!
Anxiety for a project that I don’t even depend on to live, that’s bloody ridiculous.
That’s a clear sign that I have to slow down somehow. That’s also why I’ll probably try to do no more than one full KL post a week and an interlude one to discuss the projects’ current issues.
I might do more, if the fun is there, but I won’t press the issue if I don’t feel like it.
Enough with the whinning Phil, gimme the damn Template!
Okay, okay! Here it is…
Designed by Yan Décarie. Feats by Yan Décarie and P.A. Ménard.
Yes I’m sticking with this idea, I just will offer a less gross finale as the main Scene 5 alternative. The idea is that the Half-kobolds are a blend of Kobold Cunning and Human resourcefulness. They are also medium size and don’t come with the dreaded shifty ability built-in the racial template.
[Begin race template]
Average Height: 4´3”–4′-9”
Average Weight: 80-100 lb.
Ability scores: +2 Constitution, +2 Dexterity
Speed: 6 squares
Languages: Common, Draconic
Skill Bonus: +2 Insight, +2 Diplomacy
Dual-Heritage: You can take kobold and humain feats
Immediate Interrupt Personnal
Trigger: You missed an attack roll or an attack has hit you
Effect: You can add or subtract two to the attack roll and change the result accordingly.
[End race template]
We also propose three new feats (all powers and feat names are placeholders):
Effect: You can use the shifty Kobold power (MM P 278) as an encounter power
Improved Shifty [Kobolds]
Effect: You can use shifty as an at-will power
Designer Notes: The shifty ability is too powerful to give freely to a PC. I believe that Making it into 2 feats makes it more inline with current PC available powers
Trap Sense [Kobolds]
Effect: You gain +2 bonus to all defenses against traps.
Comment, suggest and discuss!