The Sound of Gnomes

In case you haven’t already, head over to Gnome Stew (which you should be reading anyway) and leave a comment on this post to be entered into a contest for one of the coolest prizes I’ve ever seen for RPGs: custom sound effects for your game! The sound effects are made by the professional sound engineer that runs World of Twilights Studio so it’s not just some bum in a basement hitting bottles… it’s real quality work (and check out the samples if you don’t believe me.)

Be sure to enter by Labor Day this Monday for your chance to win!

About Dave

Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e, the Geek's Dream Girl.

Comments

  1. Thanks, Dave!

    I actually forgot about Labor Day when I set the deadline — it’s the one holiday that sneaks up on me every year. Nonetheless, Labor Day it is — so there’s still time for your readers to get on in there. :)

  2. Are they dead when you start stewing them? Or do you stew them alive to preserve freshness?

    joshx0rfz’s last post: The Sound of Gnomes

  3. It’s really a personal preference thing. I like to treat them like lobsters in little felt hats — they have to be killed at the time of cooking, or they just taste weird. ;)