Wizards has posted errata and updates to the 4th Edition D&D core rulebooks, and there are quite a bit of changes / fixes. Head over to the Wizard’s site and check out the text pdf’s, I’ve printed them out and am wondering how exactly I am going to efficiently going to use them.
Some highlights from the errata:
- A lot of the class specific powers (hunter’s quarry, backstab, etc.) were clarified so that if they are used in a round they cannot be used again until your next turn. [ stop breaking the rules, please ]
- Ranger Attack – Blade Cascade was given a maximum number of 5 attacks [ Less awesome, more balance ]
- Several skill DC’s were brought into line with the rest of the game’s numbers, no longer based on straight level but now 1/2 levels [ the best min-maxing is to miss every other level ]
- You can now buy oil for your lanterns [ thank. god. ]
- Angel of Battle’s HP dropped (halved), tons of monster attack damages have been increased, many of them doubling. [ Yeeouch! ]
- Difficult Class by level – all reduced, now 1st-3rd level easy = DC 5, moderate = DC 10, and hard = DC 15, all higher level numbers were equally reduced [ time to go back and re-negotiate with the king ]
- Every complexity level of Skill Challenges now end with 3 failures [ buh? ]
It seems like most of the PHB and MM changes are corrections, whereas the Skill Challenge changes in the DMG feel like a major overhaul in reaction to people’s complaints that they are simply too hard. I haven’t had time to fully ponder how the lower DC’s but easier failure translates into different skill challenges, but I’m very curious to see how it works out. This does kind of invalidate much of Keith Baker’s famous blog post though, because his whole claim was that the numbers did in fact work and now Wizards has gone in and torn all of the numbers down. Thoughts?