Back from Balticon, full of caffeine, and ready to work on the finale for my campaign! I’ve actually managed to keep my prepwork pretty light for this campaign. I knew between full time job, full time grad school, part time game design, and (of course!) blogging that I wouldn’t have an overabundance of time to […]
Archives for May 2008
Robin Laws’ Revisited: Part 5, Creating your Adventure
This post is part of a series where I discuss Robin D Laws’ seminal work on GMing: Robin Laws’ of Good Game Mastering, written at the end of the 90’s . I compare it to my personal experience and opinions and I check how well the guide has ‘aged’. The other posts of this series […]
Inq of the Week: Wii Wheel Rock You?
Oh, the pun hurts. Last week Dave asked everyone what their primary influences are in the Fantasy genre, and I’d say it’s no surprise at all that Tolkien Middle Earth and Lewis’ Narnia were the most common influence(77%). Next most influential were 70’s-90’s film, including Princess Bride, Labyrinth, Dark Crystal, and Willow with 44%, then […]
Chatty’s Review: Wii will get you Fit
I just guest posted a new review about Wii Fit over at Critical-Hits. Why don’t you go and have a look… you might learn just how evil that thing truly is! I love it and my son loves it… he can’t wait to recover from his surgery to start playing it again. Enjoy! I may […]
Chatty’s Reviews: Wii Fit, the True Coach. Guilt and Insults included!
Yo, it’s me again, that blogger from That Other Site, offering you yet another review of a Wii title. About a week before Mother’s day, I heard about Wii Fit being released on the North American market. Not having read anything other than a short blurb about it coming with some sort of smart Step […]
Story Building tips, a Contest?
I read this over Robin D. Laws’ Livejournal this morning. He starts with: Given that we’re learning a new crunch-based system I was concerned that the characterization could get lost. So I asked each of the players to submit a two-pronged character arc. This consisted of two opposed possible outcomes for their characters as they […]
Slow return to Normal
My son was the ultimate trooper. He spent more than 3 hours in surgery because the Eye-Nose-Throat surgeon had to repair the more extensive than expected damage that the thing growing in his inner ear had done. The Good news, the growth is gone. The Bad News, the whole middle ear has been mostly destroyed. […]
Precariously Balancing on the Edge of Game Design
Inspired by the discussion in one of my recent posts, I was surprised to hear that there are advocates AGAINST balance. The discussion was about RPGs, which have their own caveats as far as game design goes (which are crucial to the argument about why some feel it’s not important), but let’s start by talking […]
Maybe they can get Michael Bay to direct
Joystiq notes that the Castlevania movie is now back on track (and is Uwe Boll free.) But that’s not the only video game adaptation coming from the same studio. No, they also have the PAC MAN license! Yes, the hottest video game license from the early 80’s could be coming to a screen near you. […]
Wizards Lets Loose The Cool
Wired has posted an exclusive preview of the 4th Edition Character Sheet, which I have to say I’m happy to see. Since playing Keep on the Shadowfell, all of us were very concerned because the pre-generated character’s stats were hidden way down at the bottom of the back of the page. We assumed this was […]
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