I thought that Dave’s musically inclined poll last week was great, because it’s one of those general questions that I probably would have never thought to ask. It looks like the most people prefer the alternative/indie/college rock genre (69%), which I find interesting when you consider that our age poll surprised us with more people over 30 than we had anticipated! That’s not to say I don’t think people that age don’t listen to alternative music, it really means that I’m scared…of old people? I’m kidding, I think. Second most preferred goes to Classic Rock with 65%, now THERE’S our demographic matching! Hard Rock/Metal is in third with 60%, while Classical just barely edged out Jazz/Blues, Dance/Electronic, and Other with 48%. It’s good to see ALMOST half of us can enjoy the finer things in life.
On to the now time, Dave and I had a brief discussion (we tend to do that) and I was delighted that we actually got onto the topic of things about 4th Edition which we are not all that thrilled with. One we both agreed upon was what little we know about the changes to Multi-Classing. The way Dave described it was that in previous editions you could be a Fighter/Wizard, but in 4th Edition you’re really more like a Fighter with Wizard powers, or vice-versa. There is definitely a large amount of satisfaction that comes with the “slash” designation which might be lost with the coming of these new rules. Naturally, the first goal is to know thy enemy, so:
I feel like this is a much needed change and definitely one of the best ways to fix the entire idea of multi-classes. A first level character has to have a certain level of abilities to be any fun to play, because a fun beginning is vital for any game’s survival, so naturally you have severely front loaded characters in that if you were playing a level 0 commoner it’d be way less dynamic than a level 1 Wizard. In that sense, allowing a level 4 Fighter to gain all of the abilities of a first level Wizard, it can seem to outshadow the benefits of simply going to being a level 5 Fighter. Allowing characters to continue progression in their primary discipline but instead pick and choose a few powers from another class, now THERE’s balanced dynamism. Your character gains a taste, perhaps even a full flavor (doube fudge chocolate?) but without all the gratuitous save bonuses that make a 4th level Fighter/Ranger/Paladin/Rogue Halfling more hardened than a large dragon.
The other obvious argument relates to the image above, “Because Wizards run out of spells.” Now that this issue is being fixed, multi-classing might become more a specialty and less of a requirement for experienced players. What do you think? Is multi-classing being butchered for all the future generations of D&D players, or is this a good and much-needed fix? What should the ultimate goal of multi-classing really be?