Okay so Dave managed to prove me wrong when I said it felt like a lot of people were getting tired of April Fool’s on the internet. The most people voted that some of the pranks are fun, but some are getting tired, while almost as many people said that they love how creative some people are getting with the holiday. I suppose the rest of us will just have to be happy that it’s only a one day / once-a-year event, but really after I thought about it I feel the actual purpose of the holiday involves pissing some people off, so good that everything is still in the ‘spirit’!
We’re getting through the mid part of April now, and the release date of D&D 4th Edition is getting so close we can almost taste it! I only recently remembered that back in January I had asked everyone which classes they’d most like to see stick around for the new Edition. Happily, the Bard and Monk came out on top of that poll, however we are going to be left waiting for further supplements in order to play any of those classes. Thankfully we aren’t exactly stuck with any bad choices, which gracefully leads me to our next question:
Short descriptions of each class after the jump.
Cleric: Now placed in the role of “Leader”, the cleric specializes in divine magic such as healing and turning undead, is proficient in the use of select martial weapons, and serves to buff the other party members. Feeling: Helpy Helper
Fighter: The fighter has be placed into the “Defender” role, is proficient with almost all armor and weapons, and specializes in inhibiting enemy movement and generally being the main target for baddies to attack. Feeling: Most Durable
Paladin: Joining the Fighter in the role of “Defender”, the Paladin is less with the smashy and more with the holy, but still quite a bit with the smashy. What the Fighter does with Martial abilities the Paladin does with faith, and probably leans a bit towards the Leader roll so might be consider one of the first dual-role classes. Feeling: Helpy Smashy
Ranger: The Ranger just in general kicks ass in the “Striker” role, dealing out large quantities of damage to a single target. Generally they specialize in use of the bow. Feeling: Brings the Pain
Rogue: The Rogue is the yin to the Ranger’s Yang, also acting as a “Striker” but more with the subtlety and trickery. They don’t fly like ninjas do, but they stab just the same (sometimes). Feeling: Hidden Pain
Warlock: Yet another in the “Striker” role, the Warlock accomplishes this in yet another way through the use of Magic. Very different from the Wizard, Warlocks use curses, hexes, and spells which involve lots of spiders, darkness, blood, etc. Dabbles a bit into the “Controller” role, so is similar to the Paladin in the dual-role area. Feeling: Ew, OW!
Warlord: Here’s the guy who loves to be a “Leader”, the warlord specializes in a wide range of martial abilities, weapons, and armor. His abilities often provide benefit to party members or help to unite the party’s actions in concert as an efficient team. Feeling: Feather Me Yon Oaf?
Wizard: Here is our lone “Controller” class, but can anyone really complain about the return of the Wizard to an essential class in the game? The Wizard uses magics (and lots of ‘em) to deal out damage and effects on a large scale to multiple enemies. Feeling: Like Gandalf if he never met Bilbo